Recovery: Difference between revisions

121 bytes added ,  5 years ago
→‎List of recoveries in Super Smash Bros. Ultimate: Since this was found in Joker's Attributes sections, I'll be adding Joker's Gun dodges here.
(→‎List of recoveries in Super Smash Bros. Ultimate: Since this was found in Joker's Attributes sections, I'll be adding Joker's Gun dodges here.)
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|{{SSBU|Jigglypuff}}||[[Pound]] now stalls Jigglypuff on startup, reducing the move's recovery potential. Jigglypuff can once again steer during [[Rollout]]'s freefall if it hits an opponent like in ''Brawl'', and can now grab the ledge during this freefall state.
|{{SSBU|Jigglypuff}}||[[Pound]] now stalls Jigglypuff on startup, reducing the move's recovery potential. Jigglypuff can once again steer during [[Rollout]]'s freefall if it hits an opponent like in ''Brawl'', and can now grab the ledge during this freefall state.
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|{{SSBU|Joker}}||[[Grappling Hook]] is Joker's primary recovery move, a diagonal tether recovery with good distance similar to Ivysaur's [[Vine Whip]]. When [[Arsene]] is summoned, the move is replaced with Wings of Rebellion, a very high jump similar to Pit's [[Power of Flight]]; this move cannot be angled as sharply, but instead grants intangibility during startup.
|{{SSBU|Joker}}||[[Grappling Hook]] is Joker's primary recovery move, a diagonal tether recovery with good distance similar to Ivysaur's [[Vine Whip]]. The dodges from his [[Gun]] move can be used to gain some horizontal distance before using the Grappling Hook. When [[Arsene]] is summoned, the Grappling Hook is replaced with Wings of Rebellion, a very high jump similar to Pit's [[Power of Flight]]; this move cannot be angled as sharply, but instead grants intangibility during startup.
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|{{SSBU|Ken}}||Being {{SSBU|Ryu}}'s [[Echo Fighter]], Ken's recovery is very similar: [[Shoryuken]] is his primary recovery move, traveling a decent height but granting little horizontal distance. He can also use [[Focus Attack]] and [[Tatsumaki Senpukyaku]] to extend his horizontal recovery, and [[Hadoken]] can halt his momentum when falling. Compared to {{SSBU|Ryu}}, Ken's Heavy Shoryuken travels a little farther horizontally, but the multi-hit nature and reduced distance of his Tatsumaki Senpukyaku makes it less safe to use.
|{{SSBU|Ken}}||Being {{SSBU|Ryu}}'s [[Echo Fighter]], Ken's recovery is very similar: [[Shoryuken]] is his primary recovery move, traveling a decent height but granting little horizontal distance. He can also use [[Focus Attack]] and [[Tatsumaki Senpukyaku]] to extend his horizontal recovery, and [[Hadoken]] can halt his momentum when falling. Compared to {{SSBU|Ryu}}, Ken's Heavy Shoryuken travels a little farther horizontally, but the multi-hit nature and reduced distance of his Tatsumaki Senpukyaku makes it less safe to use.
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