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The small delay provided by an initial jump makes it possible to execute an [[up smash]] while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smashes can be charged from ''[[Melee]]'' onward, this allows for execution of the [[slide smash]] technique. A dash-canceled up smash is made much easier in ''[[Brawl]]'' and ''[[Smash 4]]'' as because C-stick inputs are read as Tap+A inputs, it is possible to simply flick the C-stick up at any point in the run to an up smash. | The small delay provided by an initial jump makes it possible to execute an [[up smash]] while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smashes can be charged from ''[[Melee]]'' onward, this allows for execution of the [[slide smash]] technique. A dash-canceled up smash is made much easier in ''[[Brawl]]'' and ''[[Smash 4]]'' as because C-stick inputs are read as Tap+A inputs, it is possible to simply flick the C-stick up at any point in the run to an up smash. | ||
===Down smash | ===Down smash {{gameIcon|SSBM}} {{gameIcon|SSBU}}=== | ||
Within the first few frames of a crouch, it is possible to press the attack button to interrupt and perform a [[down smash]], which allows the player to slide while using the down smash if a dash is used first. This is still considered hyphen smashing as the character will slide for a short distance if charged. Down smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the up smash though, the down smash will not cause ''all'' of the characters to slide, as some down smashes negate momentum like {{SSBM|Link}}s. This technique is not available in ''Smash 64'' and [[Super Smash Bros. Brawl|''Brawl'']] because it is not possible to cancel the dash with a crouch in these games. While dashes cannot be cancelled into crouches in ''[[Super Smash Bros. Ultimate]]'', cancelling a dash into any attack is a built-in mechanic, meaning that down smashing out of a dash is possible. | Within the first few frames of a crouch, it is possible to press the attack button to interrupt and perform a [[down smash]], which allows the player to slide while using the down smash if a dash is used first. This is still considered hyphen smashing as the character will slide for a short distance if charged. Down smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the up smash though, the down smash will not cause ''all'' of the characters to slide, as some down smashes negate momentum like {{SSBM|Link}}s. This technique is not available in ''Smash 64'' and [[Super Smash Bros. Brawl|''Brawl'']] because it is not possible to cancel the dash with a crouch in these games. While dashes cannot be cancelled into crouches in ''[[Super Smash Bros. Ultimate]]'', cancelling a dash into any attack is a built-in mechanic, meaning that down smashing out of a dash is possible. | ||
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