Dash-canceling: Difference between revisions
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The simplest way to dash cancel is to [[jump]]. Characters who have good aerial attacks, such as [[Meta Knight]] and [[Jigglypuff]], are able to benefit the most from this. Some of the momentum from the dash is carried into the character's jump, so those with fast running speed, like [[Fox]] and [[Sonic]] also benefit. It is also possible to [[jump cancel]] into a grab, or, if the player taps up to jump, an up smash or [[up special]]. | The simplest way to dash cancel is to [[jump]]. Characters who have good aerial attacks, such as [[Meta Knight]] and [[Jigglypuff]], are able to benefit the most from this. Some of the momentum from the dash is carried into the character's jump, so those with fast running speed, like [[Fox]] and [[Sonic]] also benefit. It is also possible to [[jump cancel]] into a grab, or, if the player taps up to jump, an up smash or [[up special]]. | ||
==Crouching | ==Crouching {{gameIcon|SSBM}}== | ||
[[Crouching]] is available in ''[[Super Smash Bros. Melee]]'' during the [[Run#Run|run]], which starts anywhere from frame 8 to frame 19, depending on the character. It is thus called '''run-canceling'''. Canceling with a crouch causes the character to slide a little bit, almost like [[wavedash]]ing. From crouch, all attacks can be used immediately. Only movement, especially walking, dashing and platform-dropping, are not possible immediately. For these, waiting until the end of the crouch animation is necessary. | [[Crouching]] is available in ''[[Super Smash Bros. Melee]]'' during the [[Run#Run|run]], which starts anywhere from frame 8 to frame 19, depending on the character. It is thus called '''run-canceling'''. Canceling with a crouch causes the character to slide a little bit, almost like [[wavedash]]ing. From crouch, all attacks can be used immediately. Only movement, especially walking, dashing and platform-dropping, are not possible immediately. For these, waiting until the end of the crouch animation is necessary. | ||