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User:Toomai/Template:HitboxTableHeader: Difference between revisions

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|-
!ID
!ID
!Part
!Part{{#if:{{{rehit|}}}|
!{{rollover|Rehit rate|If not 0, hits again every X frames|y}}
!{{rollover|Rehit rate|If not 0, hits again every X frames|y}}}}
!Damage
!Damage
!{{rollover|SD|Shield damage|y}}
!{{rollover|SD|Shield damage|y}}
!Angle
!Angle{{#if:{{{af|}}}|
!Flipper
!Flipper}}
!{{rollover|BK|Base knockback|y}}
!{{rollover|BK|Base knockback|y}}
!{{rollover|KS|Knockback scaling|y}}
!{{rollover|KS|Knockback scaling|y}}
!{{rollover|FKV|Fixed knockback value|y}}
!{{rollover|FKV|Fixed knockback value|y}}{{#if:{{{setweight|}}}|
!{{rollover|Set weight|Treats opponent's weight as 100|y}}
!{{rollover|Set weight|Treats opponent's weight as 100|y}}}}
!Bone
!Bone
!Radius
!Radius
!colspan="3"|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}
!colspan="3"|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}{{#if:{{{xpos2|}}}{{{ypos2|}}}{{{zpos2|}}}|
!colspan="3"|{{rollover|Offset 2|If given, hitbox strecthes from Offset to Offset 2, instead of being a sphere at Offset|y}}
!colspan="3"{{!}}{{rollover|Offset 2|If given, hitbox strecthes from Offset to Offset 2, instead of being a sphere at Offset|y}}}}
!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}
!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}{{#if:{{{rebound|}}}|
!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}
!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}}}
!{{rollover|G|Hits grounded targets|y}}
!{{rollover|G|Hits grounded targets|y}}
!{{rollover|A|Hits aerial targets|y}}
!{{rollover|A|Hits aerial targets|y}}{{#if:{{{hitbits|}}}|
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}}}{{#if:{{{sdi|}}}|
!{{rollover|SDIx|Smash DI multiplier|y}}
!{{rollover|SDIx|Smash DI multiplier|y}}}}{{#if:{{{ff|}}}|
!{{rollover|FFx|Freeze frames multiplier|y}}
!{{rollover|FFx|Freeze frames multiplier|y}}}}{{#if:{{{trip|}}}|
!{{rollover|T%|Trip chance|y}}
!{{rollover|T%|Trip chance|y}}}}{{#if:{{{direct|}}}|
!Direct
!Direct}}{{#if:{{{type|}}}|
!Type
!Type}}
!Effect
!Effect
!Sound
!Sound{{#if:{{{blockable|}}}|
!Blockable
!Blockable}}{{#if:{{{reflectable|}}}|
!Reflectable
!Reflectable}}{{#if:{{{absorbable|}}}|
!Absorbable
!Absorbable}}{{#if:{{{flinchless|}}}|
!Flinchless
!Flinchless}}{{#if:{{{heedless|}}}|
!{{rollover|Heedless|Damages teammates regardless of team attack|y}}
!{{rollover|Heedless|Damages teammates regardless of team attack|y}}}}{{#if:{{{piercing|}}}|
!{{rollover|Piercing|Can hit through invincibility|y}}
!{{rollover|Piercing|Can hit through invincibility|y}}}}{{#if:{{{nogfx|}}}|
!{{rollover|No GFX|Disables on-hit graphic effects|y}}<noinclude>
!{{rollover|No GFX|Disables on-hit graphic effects|y}}}}<noinclude>
|}</noinclude>
|}</noinclude>

Revision as of 13:42, December 18, 2019

ID Part Damage SD Angle BK KS FKV Bone Radius Offset Clang G A Effect Sound