Auto-canceling: Difference between revisions

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==Trivia==
==Trivia==
*The forward airs of {{SSBM|Donkey Kong}} in ''Melee'', and of {{SSBB|Donkey Kong}} and {{SSBB|Ganondorf}} in ''Brawl'', ''Smash 4'', and ''Ultimate'' before patch [[List of updates (SSBU)/2.0.0 changelog|2.0.0]], cannot be auto-cancelled as soon as they should. By exploring the code of the games and looking at the underlying properties of the moves, it has been discovered that the developers had intended for auto-cancelling those moves to be possible; however, due to a minor error (the accidental use of the wrong type of timing function), those moves auto-cancel significantly later. In Donkey Kong's case, forward aerial should auto-cancel on frame 56 but it instead auto-cancels on frame 84 in ''Melee'' and ''Brawl'' and frame 78 in ''Smash 4'' (although in theory, it auto-cancels on frame 60 in ''Melee'' and ''Brawl'' and on frame 56 in ''Smash 4'' due to forward aerial's animation length). In Ganondorf's case, forward aerial should auto-cancel on frame 36 but it instead auto-cancels on frame 55. In ''Brawl'', this also negatively affects his forward aerial's interruptibility giving 10 additional frames of ending lag than it should have.
*The forward airs of {{SSBM|Donkey Kong}} in ''Melee'', and of {{SSBB|Donkey Kong}} and {{SSBB|Ganondorf}} in ''Brawl'', ''Smash 4'', and ''Ultimate'' before patch [[List of updates (SSBU)/2.0.0 changelog|2.0.0]], cannot be auto-cancelled as soon as they should. By exploring the code of the games and looking at the underlying properties of the moves, it has been discovered that the developers had intended for auto-cancelling those moves to be possible; however, due to a minor error (the accidental use of the wrong type of timing function), those moves auto-cancel significantly later. In Donkey Kong's case, forward aerial should auto-cancel on frame 56 but it instead auto-cancels on frame 85 in ''Melee'' and ''Brawl'' and frame 78 in ''Smash 4'' (although in theory, it auto-cancels on frame 60 in ''Melee'' and ''Brawl'' and on frame 56 in ''Smash 4'' due to forward aerial's animation length). In Ganondorf's case, forward aerial should auto-cancel on frame 36 but it instead auto-cancels on frame 55. In ''Brawl'', this also negatively affects his forward aerial's interruptibility giving 10 additional frames of ending lag than it should have.
*{{SSB4|Shulk}} is the only character in ''Smash 4'' who cannot auto-cancel any of his aerials at all, due to his auto-cancel windows on all of his aerials being programmed after they can be interrupted while their animations have not completed (forward aerial has the least severe case as unlike his other aerials, it can auto-cancel a decent while before the animation has finished and has a strict 3 frame window to be auto-cancelled in a full hop). However, this allows him to cancel an aerial attack's ending lag with another action (jumping, aerial, airdodge). {{SSBB|Meta Knight}} also exhibits this trait with his [[up aerial]] in ''Brawl'' and multiple other aerials in ''Smash 4'' (such as {{SSB4|Ganondorf}}'s forward aerial and {{SSB4|Palutena}}'s up aerial) also share this trait. All aerial's with this trait had their auto-cancel windows fixed in ''Ultimate'' patch 2.0.0.  
*{{SSB4|Shulk}} is the only character in ''Smash 4'' who cannot auto-cancel any of his aerials at all, due to his auto-cancel windows on all of his aerials being programmed after they can be interrupted while their animations have not completed (forward aerial has the least severe case as unlike his other aerials, it can auto-cancel a decent while before the animation has finished and has a strict 3 frame window to be auto-cancelled in a full hop). However, this allows him to cancel an aerial attack's ending lag with another action (jumping, aerial, airdodge). {{SSBB|Meta Knight}} also exhibits this trait with his [[up aerial]] in ''Brawl'' and multiple other aerials in ''Smash 4'' (such as {{SSB4|Ganondorf}}'s forward aerial and {{SSB4|Palutena}}'s up aerial) also share this trait. All aerial's with this trait had their auto-cancel windows fixed in ''Ultimate'' patch 2.0.0.  
*[[Luigi]] is the only character in the entire series who can auto-cancel all of his aerials out of a short hop in every game despite almost every character in ''Smash 64'' being able to auto-cancel all of their aerials out of a short hop.
*[[Luigi]] is the only character in the entire series who can auto-cancel all of his aerials out of a short hop in every game despite almost every character in ''Smash 64'' being able to auto-cancel all of their aerials out of a short hop.
{{AllGames|Techniques}}
{{AllGames|Techniques}}
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