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SuperSqank (talk | contribs) m (→Aerial attacks) |
SuperSqank (talk | contribs) m (→Ground attacks) |
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**{{buff|Tippered forward tilt deals more knockback (40 (base), 80 (scaling) → 55/85).}} | **{{buff|Tippered forward tilt deals more knockback (40 (base), 80 (scaling) → 55/85).}} | ||
**{{buff|The tipper has been repositioned (z offset: 6.5 → 7.7) which makes it reach slightly further.}} | **{{buff|The tipper has been repositioned (z offset: 6.5 → 7.7) which makes it reach slightly further.}} | ||
**{{buff|Forward tilt has less ending lag (FAF 36 → 34) which gives it a peculiar property; a move buffered during the end of the | **{{buff|Forward tilt has less ending lag (FAF 36 → 34) which gives it a peculiar property; a move buffered during the end of the animation will start a small step forward than usual, similar to his ''Brawl'' down tilt moving him forward slightly when buffering the repeated attack. Overall, this property can grant any of Marth's moves slightly increased horizontal range.}} | ||
**{{nerf|Forward tilt has smaller hitboxes (4u/4u/3.5u/2.5u → 3.5u/3.5u/3u) and it no longer has a hitbox on Marth's shoulder.}} | **{{nerf|Forward tilt has smaller hitboxes (4u/4u/3.5u/2.5u → 3.5u/3.5u/3u) and it no longer has a hitbox on Marth's shoulder.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Up tilt now always launches opponents vertically (110°/361° (clean), 85°/361 (late) → 100° (clean)/85° (late)), making it more consistent.}} | **{{buff|Up tilt now always launches opponents vertically (110°/361° (clean), 85°/361 (late) → 100° (clean)/85° (late)), making it more consistent.}} | ||
**{{buff|The tipper has been repositioned (z offset: 5.1 → 6.7) now fully covering the tip of the sword.}} | **{{buff|The tipper has been repositioned (z offset: 5.1 → 6.7) now fully covering the tip of the sword.}} | ||
**{{buff|Up tilt has less ending lag (FAF 40 → 34) which gives it a peculiar property; a move buffered during the end of the | **{{buff|Up tilt has less ending lag (FAF 40 → 34) which gives it a peculiar property; a move buffered during the end of the animation will start a small step forward than usual, similar to his ''Brawl'' down tilt moving him forward slightly when buffering the repeated attack. Overall, this property can grant any of Marth's moves slightly increased horizontal range.}} | ||
**{{nerf|Up tilt deals less damage (8%/9%/10%/12% → 5%/6%/9%) and its knockback was only compensated for the tipper (40 (base), 90 (scaling) → 65/100). The other hitboxes did not have their knockback fully compensated (40/30 (base), 120/118/116 (scaling) → 65/100) making them much weaker.}} | **{{nerf|Up tilt deals less damage (8%/9%/10%/12% → 5%/6%/9%) and its knockback was only compensated for the tipper (40 (base), 90 (scaling) → 65/100). The other hitboxes did not have their knockback fully compensated (40/30 (base), 120/118/116 (scaling) → 65/100) making them much weaker.}} | ||
**{{nerf|Up tilt has smaller hitboxes (5u/3.5u/3.5u/2.5u → 3.5u/3.5u/3u/2u).}} | **{{nerf|Up tilt has smaller hitboxes (5u/3.5u/3.5u/2.5u → 3.5u/3.5u/3u/2u).}} |
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