Green Missile: Difference between revisions

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The '''Green Missile''' is [[Luigi]]'s [[forward B]] in [[SSBM|Melee]].  It can be charged for about three seconds, to then release a kind of [[jump]] that shoots Luigi left or right. It also is his primary [[third jump]].
The '''Green Missile''' is [[Luigi]]'s [[forward B]] in [[SSBM|Melee]].  It can be charged for about three seconds, to then release a kind of [[jump]] that shoots Luigi left or right. It also is his primary [[third jump]].


The move also has a 1 out of 8 (12.5%) chance to be a ''spontaneous misfire'', that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missle and aiming at an opponent. He fires, but the misfire applies and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to [[edgeguarding]].
The move also has a 1 out of 8 (12.5%) chance to be a ''spontaneous misfire'', that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire applies and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to [[edgeguarding]].


[[Pikachu]] and [[Pichu]] have similar attacks to the Green Missile, called [[Skull Bash]]. The biggest difference is that they can not get the misfire. Also, Pichu's Skull Bash has a much longer charge time, and while Luigi's can go up to 25%, Pichu's highest point is 40%.
[[Pikachu]] and [[Pichu]] have similar attacks to the Green Missile, called [[Skull Bash]]. The biggest difference is that they can not get the misfire. Also, Pichu's Skull Bash has a much longer charge time, and while Luigi's can go up to 25%, Pichu's highest point is 40%.