Conditions: Difference between revisions
→Fighters
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* '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]. The "Gravity Change Immunity" skill negates this effect. | * '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]. The "Gravity Change Immunity" skill negates this effect. | ||
* '''The enemy is [giant/metal]''': One or more of the enemies is always [[giant]]/[[metal]]. | * '''The enemy is [giant/metal]''': One or more of the enemies is always [[giant]]/[[metal]]. | ||
* '''[You/All fighters] are [giant/tiny/invisible]''': The player/All fighters are always [[giant]]/[[tiny]]/[[clear|invisible]] | * '''[You/All fighters] are [giant/tiny/invisible]''': The player/All fighters are always [[giant]]/[[tiny]]/[[clear|invisible]]. | ||
* '''The enemy reflects projectiles''': The enemy spawns with a [[Franklin Badge]], which they will never drop. | * '''The enemy reflects projectiles''': The enemy spawns with a [[Franklin Badge]], which they will never drop. | ||
* '''The enemy breathes fire''': The enemy is under the effect of a permanent [[Superspicy Curry]]. | * '''The enemy breathes fire''': The enemy is under the effect of a permanent [[Superspicy Curry]]. |