Nerf: Difference between revisions

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(I think becoming the worst character in the game counts as a "major" nerfing)
(I got a much better idea for this article. And I don't think Mario got nerfed in Melee)
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==Characters who had attributes nerfed from [[Super Smash Bros.|SSB64]] to [[Super Smash Bros. Melee|SSBM]]==
==Characters who had attributes nerfed from [[Super Smash Bros.|SSB64]] to [[Super Smash Bros. Melee|SSBM]]==
'''Major''':
*[[Ness (SSBM)|Ness]]: speed, range
*[[Ness (SSBM)|Ness]]
*[[Pikachu (SSBM)|Pikachu]]: range, being candidate for chain grabs
*[[Pikachu (SSBM)|Pikachu]]
*[[Kirby (SSBM)|Kirby]]: arguably the worst ever in a Smash Bros. game. He lost lots of power, speed, priority, horizontal aerial movement in drastically slower and is easier to combo, making a character with terrible stats in Melee
*[[Kirby (SSBM)|Kirby]]
*[[Yoshi (SSBM)|Yoshi]]: Specials, combo ability on floaty characters
 
'''Minor''':
*[[Yoshi (SSBM)|Yoshi]]
*[[Mario (SSBM)|Mario]]


==Characters who had attributes nerfed from [[Super Smash Bros. Melee|SSBM]] to [[Super Smash Bros. Brawl|SSBB]]==
==Characters who had attributes nerfed from [[Super Smash Bros. Melee|SSBM]] to [[Super Smash Bros. Brawl|SSBB]]==


'''Major''':
*[[Samus (SSBB)|Samus]]: Power in her finishers, projectile game
*[[Samus (SSBB)|Samus]]
*[[Jigglypuff (SSBB)|Jigglypuff]]: Combo ability, power in [[Rest]] which was an amazing KO move in Melee, now sole slowest dash speed and no longer has the fastest horizontal aerial movement
*[[Jigglypuff (SSBB)|Jigglypuff]]
*[[Captain Falcon (SSBB)|Captain Falcon]]: Speed in his attacks, spike needs to sweetspot to spike drastical decrease priority (resulting in nearly impossible to safely approach)
*[[Captain Falcon (SSBB)|Captain Falcon]]
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Roll]] no longer can be used for recovery, smashes are weaker especially down smash, spike now needs to sweetspot to spike, [[Yoshi Bomb]] is weaker in terms of knockback, can no longer [[Double Jump Cancel]]
*[[Yoshi (SSBB)|Yoshi]]
*[[Ganondorf (SSBB)|Ganondorf]]: Speed, priotity (though not as much priority as Captain Falcon)
*[[Ganondorf (SSBB)|Ganondorf]]
*[[Peach (SSBB)|Peach]]: Midair jump, power in forward throw, range and damage in down smash, horizontal aerial movement in now slightly below average instead of top speed, can no longer [[Double Jump Cancel]].
 
*[[Mario (SSBB)|Mario]]: Slightly his power and slightly his range in many of his moves, his spike now needs to sweetspot to spike
'''Minor''':
*[[Sheik (SSBB)|Sheik]]: Killing moves except up smash and [[Vanish]] are have severly lost their power
*[[Peach (SSBB)|Peach]]
*[[Fox (SSBB)|Fox]]: Shine combos no longer exists, his killing moves are slightly weaker except his back aerial which is now much slower.
*[[Mario (SSBB)|Mario]]
*[[Sheik (SSBB)|Sheik]]
*[[Fox (SSBB)|Fox]]
 
==See Also==
==See Also==
*[[Buffed]]
*[[Buffed]]

Revision as of 03:37, July 8, 2009

Nerfed is a term to describe the weakening of certain attributes of characters when making a sequel. It is often done as an attempt to balance the roster. The best example of this is Kirby's transition from the original Super Smash Bros. to Melee. Kirby went from being one of the best (tier-wise) characters to being one of the worst.

"Nerf" as a verb has been in common use when talking about character or attack changes in all kinds of games, from RPGs to FPSs. The opposite of the nerf is the buff, which describes an improvement in quality.

For example: From SSBM to SSBB, Peach's forward throw and down smash have been nerfed, and she cannot double-jump cancel anymore.

Characters who had attributes nerfed from SSB64 to SSBM

  • Ness: speed, range
  • Pikachu: range, being candidate for chain grabs
  • Kirby: arguably the worst ever in a Smash Bros. game. He lost lots of power, speed, priority, horizontal aerial movement in drastically slower and is easier to combo, making a character with terrible stats in Melee
  • Yoshi: Specials, combo ability on floaty characters

Characters who had attributes nerfed from SSBM to SSBB

  • Samus: Power in her finishers, projectile game
  • Jigglypuff: Combo ability, power in Rest which was an amazing KO move in Melee, now sole slowest dash speed and no longer has the fastest horizontal aerial movement
  • Captain Falcon: Speed in his attacks, spike needs to sweetspot to spike drastical decrease priority (resulting in nearly impossible to safely approach)
  • Yoshi: Egg Roll no longer can be used for recovery, smashes are weaker especially down smash, spike now needs to sweetspot to spike, Yoshi Bomb is weaker in terms of knockback, can no longer Double Jump Cancel
  • Ganondorf: Speed, priotity (though not as much priority as Captain Falcon)
  • Peach: Midair jump, power in forward throw, range and damage in down smash, horizontal aerial movement in now slightly below average instead of top speed, can no longer Double Jump Cancel.
  • Mario: Slightly his power and slightly his range in many of his moves, his spike now needs to sweetspot to spike
  • Sheik: Killing moves except up smash and Vanish are have severly lost their power
  • Fox: Shine combos no longer exists, his killing moves are slightly weaker except his back aerial which is now much slower.

See Also


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