Inhale (King Dedede): Difference between revisions

Tag: Mobile edit
Line 24: Line 24:
The attack is similar to [[Kirby]]'s {{b|Inhale|Kirby}} in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach.  
The attack is similar to [[Kirby]]'s {{b|Inhale|Kirby}} in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach.  


When swallowed, Dedede's stomach enlarges to hold the victim, which hinders his mobility, disables dashing, and he can only perform ground jumps. He also becomes monumentally more heavy with a 0.25x [[Knockback]] multiplier active until Inhale ends. This makes King Dedede virtually impossible to KO. For example, {{SSBU|Joker}}'s [[forward smash]] with [[Arsene]] active doesn't KO on the edge of [[Battlefield]] until 377.5% (with DI towards the stage). As a result, Inhale can be used as a niche survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of [[invincibility]] after he inhales someone, with this being treated as grab invulnerability. If King Dedede is hit with a strong attack, Inhale will cancel while both characters are knocked back.  
When swallowed, Dedede's stomach enlarges to hold the victim, which hinders his mobility, disables dashing, and makes him only able to perform ground jumps. He also becomes monumentally more heavy, with a 0.25x [[knockback]] multiplier active until Inhale ends. This makes King Dedede virtually impossible to KO. For example, {{SSBU|Joker}}'s [[forward smash]] with [[Arsene]] active doesn't KO on the edge of [[Battlefield]] until 377.5% (with DI towards the stage). As a result, Inhale can be used as a niche survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of [[invincibility]] after he inhales someone, with this being treated as grab invulnerability. If King Dedede is hit with a strong attack, Inhale will cancel while both characters are knocked back.  


During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His [[jumpsquat]] also becomes 15 frames as of ''Ultimate'', with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited.  
During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His [[jumpsquat]] also becomes 15 frames as of ''Ultimate'', with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited.  


Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling.
Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling.


To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale and he can inhale projectiles. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  
To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale and lets him inhale projectiles. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  


In ''[[Super Smash Bros. Ultimate]]'', Dedede’s Inhale will spit out [[projectiles]] rather than swallow, acting as a reflector. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they’re hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
In ''[[Super Smash Bros. Ultimate]]'', Dedede’s Inhale will spit out [[projectiles]] rather than swallow, acting as a reflector. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they’re hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
1,671

edits