Marth (SSB4): Difference between revisions

→‎Ground attacks: I don’t know why ground moves/aerials are bundled together or how to fix it.
(→‎Ground attacks: I don’t know why ground moves/aerials are bundled together or how to fix it.)
Tag: Mobile edit
Line 118: Line 118:
**{{nerf|Forward smash has slightly increased ending lag (FAF 50 → 52).}}
**{{nerf|Forward smash has slightly increased ending lag (FAF 50 → 52).}}
**{{nerf|Forward smash deals less damage (14%/19% → 13%/18%) although the sourspot's knockback was compensated (60 (base), 70 (scaling) → 55/80).}}
**{{nerf|Forward smash deals less damage (14%/19% → 13%/18%) although the sourspot's knockback was compensated (60 (base), 70 (scaling) → 55/80).}}
**{{nerf|Forward smash has smaller hitboxes overall especially around Marth's body (3u/3u/3u/4u/3u → 3.5u/3.5u/3u/2u and the move has a new animation, where Marth doesn't step forward as much as before.}}  
**{{nerf|Forward smash has smaller hitboxes overall especially around Marth's body (3u/3u/3u/4u/3u → 3.5u/3.5u/3u/2u) and the move has a new animation, where Marth doesn't step forward as much as before.}}  
**{{nerf|The tipper has been repositioned (z offset: 9 → 7.3) giving it less range in front of Marth.}}
**{{nerf|The tipper has been repositioned (z offset: 9 → 7.3) giving it less range in front of Marth.}}
**{{nerf|Marth's forward smash with a battering item no longer has a initial sword hit which increases the startup lag of Marth's battering item forward smashes (frame 10 → 15) and makes them deal 5% less damage than they otherwise would.}}
**{{nerf|Marth's forward smash with a battering item no longer has a initial sword hit which increases the startup lag of Marth's battering item forward smashes (frame 10 → 15) and makes them deal 5% less damage than they otherwise would.}}
6,610

edits