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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) (→Ground attacks: I don’t know why ground moves/aerials are bundled together or how to fix it.) Tag: Mobile edit |
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**{{nerf|Forward smash has slightly increased ending lag (FAF 50 → 52).}} | **{{nerf|Forward smash has slightly increased ending lag (FAF 50 → 52).}} | ||
**{{nerf|Forward smash deals less damage (14%/19% → 13%/18%) although the sourspot's knockback was compensated (60 (base), 70 (scaling) → 55/80).}} | **{{nerf|Forward smash deals less damage (14%/19% → 13%/18%) although the sourspot's knockback was compensated (60 (base), 70 (scaling) → 55/80).}} | ||
**{{nerf|Forward smash has smaller hitboxes overall especially around Marth's body (3u/3u/3u/4u/3u → 3.5u/3.5u/3u/2u and the move has a new animation, where Marth doesn't step forward as much as before.}} | **{{nerf|Forward smash has smaller hitboxes overall especially around Marth's body (3u/3u/3u/4u/3u → 3.5u/3.5u/3u/2u) and the move has a new animation, where Marth doesn't step forward as much as before.}} | ||
**{{nerf|The tipper has been repositioned (z offset: 9 → 7.3) giving it less range in front of Marth.}} | **{{nerf|The tipper has been repositioned (z offset: 9 → 7.3) giving it less range in front of Marth.}} | ||
**{{nerf|Marth's forward smash with a battering item no longer has a initial sword hit which increases the startup lag of Marth's battering item forward smashes (frame 10 → 15) and makes them deal 5% less damage than they otherwise would.}} | **{{nerf|Marth's forward smash with a battering item no longer has a initial sword hit which increases the startup lag of Marth's battering item forward smashes (frame 10 → 15) and makes them deal 5% less damage than they otherwise would.}} |
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