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SuperSqank (talk | contribs) (→Melee: Was wrong about Link's neutral air.) |
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*{{SSBM|Ness}}: All his aerials auto-cancel in a short hop. His down aerial auto-cancels as long as the hitbox is not active, making the move frame safe on shield if executed perfectly. This auto-cancel window was retained in ''Brawl'' | *{{SSBM|Ness}}: All his aerials auto-cancel in a short hop. His down aerial auto-cancels as long as the hitbox is not active, making the move frame safe on shield if executed perfectly. This auto-cancel window was retained in ''Brawl'' | ||
*{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancels one frame later in ''Brawl'' due to the hitboxes' longer duration. | *{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancels one frame later in ''Brawl'' due to the hitboxes' longer duration. | ||
*{{SSBM|Link}}: Neutral aerial | *{{SSBM|Link}}: Neutral aerial auto-cancels before its hitbox ends which can make the move frame positive on shield if executed perfectly. | ||
===''Brawl''=== | ===''Brawl''=== |
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