Auto-canceling: Difference between revisions

→‎Melee: Was wrong about Link's neutral air.
(→‎Melee: Was wrong about Link's neutral air.)
Line 31: Line 31:
*{{SSBM|Ness}}: All his aerials auto-cancel in a short hop. His down aerial auto-cancels as long as the hitbox is not active, making the move frame safe on shield if executed perfectly. This auto-cancel window was retained in ''Brawl''
*{{SSBM|Ness}}: All his aerials auto-cancel in a short hop. His down aerial auto-cancels as long as the hitbox is not active, making the move frame safe on shield if executed perfectly. This auto-cancel window was retained in ''Brawl''
*{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancels one frame later in ''Brawl'' due to the hitboxes' longer duration.
*{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancels one frame later in ''Brawl'' due to the hitboxes' longer duration.
*{{SSBM|Link}}: Neutral aerial's late auto-cancel starts on frame 32 but it doesn't auto-cancel until frame 40 as the hitbox lasts until frame 39. Despite this, the move still auto-cancels as soon as the hitbox ends which can make the move frame positive on shield if executed perfectly.
*{{SSBM|Link}}: Neutral aerial auto-cancels before its hitbox ends which can make the move frame positive on shield if executed perfectly.


===''Brawl''===
===''Brawl''===
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