Talk:Wario (SSBU): Difference between revisions
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==Are you sure?== | ==Are you sure?== | ||
I know that Wario's head and limbs enlarge, but the hitboxes seem to reach too far from him, even with his small size, and to make things worse, the hands don't have an hurtbox. The disjointed hands are the thing that make the hitboxes more disjointed than they are, and without a hurtbox on the hands and with large hitboxes on his attacks, they look a bit too disjointed, even for him. | I know that Wario's head and limbs enlarge, but the hitboxes seem to reach too far from him, even with his small size, and to make things worse, the hands don't have an hurtbox. The disjointed hands are the thing that make the hitboxes more disjointed than they are, and without a hurtbox on the hands and with large hitboxes on his attacks, they look a bit too disjointed, even for him. | ||
:I don't know, we're not Sakurai. <span style="font-family:Algerian;text-shadow:0px 0px 3px #2091ff">'''[[User:supatoad64|<span style="color:blue;">SupαToαd64,</span>]] [[User talk:supatoad64|<span style="color:lime;">the Best</span>]]'''</span> [[Image:001Toad.jpg|20px]] 05:03, October 20, 2019 (EDT) |
Revision as of 04:03, October 20, 2019
Forward Smash being 'faster'
Just as an FYI, I conducted an analysis on new Wario footage the other day. I found Forward Smash has the exact same frame data as before, hitbox coming out frame 18, and the total FAF being 66. Just putting this out there, you can go ahead and analyse frame by frame if you wish, most Wario Ultimate footage has a Forward Smash in there somewhere. EyeDonutz (talk) 04:15, 13 November 2018 (EST)
Does Wario need to be nerfed and is he too disjointed?
When i saw the hitboxes, i noticed that his hands lacked a hurtbox, his attacks have large disjointed hitboxes, since they reach way far compared to his limbs and head, and his neutral aerial is way too lenient in terms of ending lag, Wario can act just 4 frames after the hitboxes cease. Also, his dash attack has too much momentum when Wario charges forward and has too little startup I think that the hitboxes should be smaller or a little closer to Wario, his dash attack should have more startup lag and much less momentum, while his neutral aerial should have much more ending lag. What do you think?
- This is not proper use of a talk page. SupαToαd64, the Best 08:21, October 19, 2019 (EDT)
- I know it's not proper use of a talk page but I want to clear this up since it's a common misconception. Wario's head and limbs enlarge during most of his moves but the hitbox visualizer incorrectly doesn't enlarge them, thus making the hitboxes appear much more disjointed than they actually are. Rdrfc (talk) 08:43, October 19, 2019 (EDT)
Are you sure?
I know that Wario's head and limbs enlarge, but the hitboxes seem to reach too far from him, even with his small size, and to make things worse, the hands don't have an hurtbox. The disjointed hands are the thing that make the hitboxes more disjointed than they are, and without a hurtbox on the hands and with large hitboxes on his attacks, they look a bit too disjointed, even for him.
- I don't know, we're not Sakurai. SupαToαd64, the Best 05:03, October 20, 2019 (EDT)