MP Gauge: Difference between revisions
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==Origin== | ==Origin== | ||
MP (Magic Points) are a mechanic from the '' | MP (Magic Points) are a mechanic from the {{uv|Dragon Quest}} series. They determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low. MP can generally be restored by using healing items, but certain equippable weapons allow them to be recovered by hitting opponents in battle, in a manner similar to how they work in ''Smash''. |
Revision as of 03:25, October 18, 2019
The MP Gauge is one of Hero's fighter abilities.
Overview
The MP Gauge is a blue bar that appears over Hero's damage meter, displaying the amount of MP he currently has at his disposal. The maximum amount of MP available is 100. Each of Hero's special moves consumes a certain amount of MP and cannot be casted if the current amount is too low. The amount of depleted MP will appear as a green bar inside the gauge. The gauge will refill as time passes, at the rate of one point every second, or by damaging opponents with regular attacks, with an amount of MP recovered equal to the damage inflicted by Hero. If Kirby Inhales an Hero he will also gain a fully functional gauge to use with Frizz; unlike other similar meters that can be copied by Kirby, the MP gauge can be refilled and doesn't force Kirby to discard the ability once it's depleted, therefore functioning identically to Hero's own gauge.
Origin
MP (Magic Points) are a mechanic from the Dragon Quest series. They determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low. MP can generally be restored by using healing items, but certain equippable weapons allow them to be recovered by hitting opponents in battle, in a manner similar to how they work in Smash.