Traction: Difference between revisions
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m (→Traction ranking: Added comments and '''properly''' numbered the list.) |
(Uh, I don't everything should be number 1.) |
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This is a ranking of each character's traction, from least to greatest. | This is a ranking of each character's traction, from least to greatest. | ||
1. [[Luigi]] | |||
2. [[Ice Climbers]] (Except on ice, where their traction is best) | |||
3. [[Mewtwo]] | |||
4. [[Marth]] | |||
5. [[Yoshi]] | |||
6. [[Roy]] | |||
7-9. [[Dr. Mario]]/[[Mario]]/[[Mr. Game & Watch]] (all equivalent) | |||
10. [[Samus]] | |||
11. [[Ness]] | |||
12. [[Fox]] | |||
13. [[Bowser]] | |||
14. [[Falco]] | |||
15. [[Young Link]] | |||
16. [[Ganondorf]] | |||
17. [[Donkey Kong]] | |||
18-19. [[Pikachu]]/[[Sheik]] (equivalent) | |||
20-21. [[Captain Falcon]]/[[Kirby]] (equivalent) | |||
21. [[Pichu]] | |||
23. [[Jigglypuff]] | |||
24. [[Link]] | |||
25-26. [[Peach]]/[[Zelda]] (equivalent) | |||
[[Category:Game Physics]] | [[Category:Game Physics]] |
Revision as of 21:29, January 16, 2009
Traction is a measure of how far a character can slide on the ground, either by shielding an attack or by wavedashing. It is generally considered best for characters to have a moderately low traction, so they can wavedash an optimal distance.
Traction ranking
This is a ranking of each character's traction, from least to greatest. 1. Luigi 2. Ice Climbers (Except on ice, where their traction is best) 3. Mewtwo 4. Marth 5. Yoshi 6. Roy 7-9. Dr. Mario/Mario/Mr. Game & Watch (all equivalent) 10. Samus 11. Ness 12. Fox 13. Bowser 14. Falco 15. Young Link 16. Ganondorf 17. Donkey Kong 18-19. Pikachu/Sheik (equivalent) 20-21. Captain Falcon/Kirby (equivalent) 21. Pichu 23. Jigglypuff 24. Link 25-26. Peach/Zelda (equivalent)