Knock-off: Difference between revisions

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[[Image:KO.jpg|thumb|right|As shown here, Link has Knocked-out Mario]]
[[Image:KO.jpg|thumb|right|As shown here, Link has Knocked-out Mario]]
A '''knock-out''' (abbreviated "KO") is the term used to describe the situation where a player is [[knockback|knocked back]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions.  The player who knocks out the enemy gains one point in [[time]].  The player who is knocked out disappears from the match and returns on the revival platform, unless he or she has no more remaining [[stock]]. The knocked-out player also gains a [[fall]], which results in the loss of one [[stock]] in stock matches and one point in time matches.
A '''knock-out''' (abbreviated "KO") is the term used to describe the situation where a player is [[knockback|knocked back]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions.  The player who knocks out the enemy gains one point in [[time]].  The player who is knocked out disappears from the match and returns on the revival platform, unless he or she has no more remaining [[stock]]. The knocked-out player also gains a [[fall]], which results in the loss of one [[stock]] in stock matches and one point in time matches.
In the [[Subspace Emissary]], characters will be KOd automatically if they are crushed by solid objects such as moving walls.
In the [[Subspace Emissary]], characters will be KOd automatically if they are crushed by solid objects such as moving walls and platforms.


==Also see==
==Also see==

Revision as of 10:31, July 8, 2008

File:KO.jpg
As shown here, Link has Knocked-out Mario

A knock-out (abbreviated "KO") is the term used to describe the situation where a player is knocked back beyond the stage's blast lines by the opponent's actions. The player who knocks out the enemy gains one point in time. The player who is knocked out disappears from the match and returns on the revival platform, unless he or she has no more remaining stock. The knocked-out player also gains a fall, which results in the loss of one stock in stock matches and one point in time matches. In the Subspace Emissary, characters will be KOd automatically if they are crushed by solid objects such as moving walls and platforms.

Also see