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List of updates (SSBU)/5.0.0 changelog: Difference between revisions

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*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}
*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}
*{{nerf|The final hit of [[Kafrizz]] is no longer unblockable, and can now be reflected or absorbed.}}
*{{nerf|The final hit of [[Kafrizz]] is no longer unblockable, and can now be reflected or absorbed.}}
*{{buff|The first hits of Magic Burst have increased hitstun, preventing opponents from escaping the move.}}
*{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}}
*{{bugfix|Using Zoom while under the effect of a [[Super Mushroom]] no longer expire until the end of the move, preventing Hero from getting stuck in the animation.}}
*{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move, preventing Hero from getting stuck in the animation.}}
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}}
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}}
**{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}}
**{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}

Revision as of 11:56, September 23, 2019

This is a list of known changes in version 5.0.0 of Super Smash Bros. Ultimate.

Universal

  • Change Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spotdodge on landing.

Items

  • Buff The Smash Ball travels more slowly, and is easier to hit overall.

Yoshi

  • Buff Yoshi can now buffer a grab after rolling or spotdodging.

Peach

Daisy

Ice Climbers

  • Bug fix The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.

Villager

  • Buff Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.

Rosalina & Luma

  • Buff Luma is no longer uncontrollable after Rosalina is affected by Hero's Snooze.

Mii Brawler

Joker

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
  • Change Discovered glitch that resulted Pokémon Change in team battle to drastically increase the Rebellion Gauge when Pokémon Trainer's Pokémon's damage at high percentage.

Hero

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
  • Nerf The final hit of Kafrizz is no longer unblockable, and can now be reflected or absorbed.
  • Buff Magic Burst's looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.
  • Bug fix Using Zoom while under the effect of a Super Mushroom no longer expire until the end of the move, preventing Hero from getting stuck in the animation.
  • Bug fix Fixed multiple issues with the initial hit of Gigaslash not granting opponents intangibility; it is no longer possible to perform the following glitches:
    • Bug fix Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).
    • Bug fix Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.
    • Bug fix Fixed an issue that resulted opponents to grapically stuck remain in the Final Smash aura.