Projectile: Difference between revisions
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|rowspan="3"|[[Lucas]]||[[PK Freeze]]||Energy||Affected by gravity. | |rowspan="3"|[[Lucas]]||[[PK Freeze]]||Energy||Affected by gravity. | ||
|- | |- | ||
|[[PK Fire]]||Energy|| | |[[PK Fire]]||Energy||Large recoil | ||
|- | |- | ||
|[[PK Thunder]]||Energy||Controllable | |[[PK Thunder]]||Energy||Controllable | ||
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|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy|| | |rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy|| | ||
|- | |- | ||
|[[Force Palm]]'s aura||Energy|| | |[[Force Palm]]'s aura||Energy||Doesn't reflect, reflectors negate it's damage | ||
|- | |- | ||
|[[Luigi]]||[[Fireball]]||Energy|| | |[[Luigi]]||[[Fireball]]||Energy|| | ||
|- | |- | ||
|rowspan="2"|[[Mario]]||[[Fireball]]||Energy||Affected by gravity | |rowspan="2"|[[Mario]]||[[Fireball]]||Energy||Affected by gravity | ||
|- | |- | ||
|[[F.L.U.D.D.]]||Energy||[[Push]]es opponents, does no damage | |[[F.L.U.D.D.]]||Energy||[[Push]]es opponents, does no damage unless uncharged | ||
|- | |- | ||
|[[Marth]]||colspan="3"|None | |[[Marth]]||colspan="3"|None | ||
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|[[Meta Knight]]||colspan="3"|None | |[[Meta Knight]]||colspan="3"|None | ||
|- | |- | ||
|[[Mewtwo]]||[[Shadow Ball]]||Energy|| | |[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. | ||
|- | |- | ||
|[[Mr. Game & Watch]]||[[Chef]]||Physical|| | |[[Mr. Game & Watch]]||[[Chef]]||Physical|| | ||
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|[[Pit]]||[[Palutena Arrow]]||Energy||Controllable. | |[[Pit]]||[[Palutena Arrow]]||Energy||Controllable. | ||
|- | |- | ||
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy|| | |rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy||Can be tilted up and down | ||
|- | |- | ||
|[[Rock Smash]] fragments (Charizard)||Physical|| | |[[Rock Smash]] fragments (Charizard)||Physical|| | ||
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|[[Bullet Seed]] ([[Ivysaur]])||Physical|| | |[[Bullet Seed]] ([[Ivysaur]])||Physical|| | ||
|- | |- | ||
|[[Razor Leaf]] (Ivysaur)||Physical|| | |[[Razor Leaf]] (Ivysaur)||Physical||Can be tilted up and down | ||
|- | |- | ||
|[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage | |[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down | ||
|- | |- | ||
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles | |rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles, can be tilted up and down | ||
|- | |- | ||
|[[Gyro]]||Physical||Produces a | |[[Gyro]]||Physical||Produces a Gyro item | ||
|- | |- | ||
|[[Roy]]||colspan="3"|None | |[[Roy]]||colspan="3"|None | ||
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|[[Morph Ball Bomb|Bomb]]||Physical|| | |[[Morph Ball Bomb|Bomb]]||Physical|| | ||
|- | |- | ||
|[[Shiek]]||[[Needle Storm]]||Physical|| | |[[Shiek]]||[[Needle Storm]]||Physical||Can be tilted up and down | ||
|- | |- | ||
|rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching | |rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching | ||
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|[[C4]] (when used in the air)||Physical|| | |[[C4]] (when used in the air)||Physical|| | ||
|- | |- | ||
|[[Remote Missile]]||Physical||Controllable | |[[Remote Missile]]||Physical||Controllable | ||
|- | |- | ||
|[[Cypher]] (once let go)||Physical|| | |[[Cypher]] (once let go)||Physical|| | ||
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|[[Up smash]]||Physical|| | |[[Up smash]]||Physical|| | ||
|- | |- | ||
|[[Taunt]]||Physical|| | |[[Taunt]]||Physical||Affected by gravity | ||
|- | |- | ||
|[[Sonic]]||[[Spring Jump]] (when used in the air)||Physical|| | |[[Sonic]]||[[Spring Jump]] (when used in the air)||Physical|| | ||
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|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy|| | |[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy|| | ||
|- | |- | ||
|[[Yoshi]]||[[Egg Toss]]||Physical|| | |[[Yoshi]]||[[Egg Toss]]||Physical||Can be tilted up and down | ||
|- | |- | ||
|rowspan="3"|[[Young Link]]||[[Bow]]||Physical|| | |rowspan="3"|[[Young Link]]||[[Bow]]||Physical|| | ||
|- | |- | ||
|[[Boomerang]]||Physical||Attempts to return to Young Link | |[[Boomerang]]||Physical||Attempts to return to Young Link | ||
|- | |- | ||
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item | |[[Link's Bomb|Bomb]]||Physical||Produces a bomb item | ||
|- | |- | ||
|[[Zelda]]||[[Din's Fire]]||Energy||Cannot be reflected, but reflectors will prevent the user from being hit | |[[Zelda]]||[[Din's Fire]]||Energy||Cannot be reflected, but reflectors will prevent the user from being hit | ||
|- | |- | ||
|[[Zero Suit Samus]]||[[Paralyzer]]||Energy|| | |[[Zero Suit Samus]]||[[Paralyzer]]||Energy|| | ||
|- | |||
|Down Smash||Energy||Can be absorbed and reflected, but actually not a projectile | |||
|} | |} | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 08:59, February 12, 2009
A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Ness' yoyo is an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A majority of characters in Melee have at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.
All projectile attacks will not create hit lag for the user. Most projectiles can be easily identified by attacking a metal box: if the character becomes metal, then the move is not a projectile.
Number of Projectiles per Character
This table includes all non-Final Smash projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.
Character | Projectiles | Physical/Energy | Unique Properties |
---|---|---|---|
Bowser | Fire Breath | Energy | |
Captain Falcon | None | ||
Diddy Kong | Peanut Popgun | Physical | Can be grabbed in midair. |
Banana Peel | Physical | Produces a banana peel. | |
Rocketbarrel Boost (when the barrels come off) | Physical | ||
Donkey Kong | None | ||
Dr. Mario | Megavitamin | Physical | |
Falco | Blaster | Energy | |
Fox | Blaster | Energy | Does not cause flinching. |
Ganondorf | None | ||
Ice Climbers | Ice Shot | Physical | |
Blizzard | Energy | ||
Ike | None | ||
Jigglypuff | None | ||
King Dedede | Inhale (spit-out character) | Physical | |
Waddle Dee Toss | Physical | ||
Kirby | Inhale (spit-out character) | Physical | |
Final Cutter's shock wave | Energy | Hugs the ground. | |
May copy another character's projectile | |||
Link | Boomerang/Gale Boomerang | Physical | Tries to return to Link. |
Bomb | Physical | Produces a bomb item. | |
Bow/Hero's Bow | Physical | ||
Lucas | PK Freeze | Energy | Affected by gravity. |
PK Fire | Energy | Large recoil | |
PK Thunder | Energy | Controllable | |
Lucario | Aura Sphere | Energy | |
Force Palm's aura | Energy | Doesn't reflect, reflectors negate it's damage | |
Luigi | Fireball | Energy | |
Mario | Fireball | Energy | Affected by gravity |
F.L.U.D.D. | Energy | Pushes opponents, does no damage unless uncharged | |
Marth | None | ||
Meta Knight | None | ||
Mewtwo | Shadow Ball | Energy | Huge recoil when used fully charged. |
Mr. Game & Watch | Chef | Physical | |
Ness | PK Flash | Energy | Affected by gravity. |
PK Fire | Energy | Creates gravity-affected fire pillar on impact. | |
PK Thunder | Energy | Controllable. | |
Peach | Vegetable | Physical | Produces a vegetable item. |
Pichu | Thunder Jolt | Energy | Hugs the stage. |
Thunder | Energy | ||
Pikachu | Thunder Jolt | Energy | Hugs the stage. |
Thunder | Energy | ||
Olimar | Pikmin Throw | Physical | Pikmin latch onto target. |
Forward smash/Up smash/Down smash | Physical | Cannot be reflected. | |
Pit | Palutena Arrow | Energy | Controllable. |
Pokémon Trainer | Flamethrower (Charizard) | Energy | Can be tilted up and down |
Rock Smash fragments (Charizard) | Physical | ||
Bullet Seed (Ivysaur) | Physical | ||
Razor Leaf (Ivysaur) | Physical | Can be tilted up and down | |
Water Gun (Squirtle) | Energy | When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down | |
R.O.B. | Robo Beam | Energy | Can reflect off surfaces at certain angles, can be tilted up and down |
Gyro | Physical | Produces a Gyro item | |
Roy | None | ||
Samus | Charge Shot | Energy | |
Missile | Physical | ||
Bomb | Physical | ||
Shiek | Needle Storm | Physical | Can be tilted up and down |
Snake | Hand Grenade | Physical | Can be picked up, grenade itself does not cause flinching |
C4 (when used in the air) | Physical | ||
Remote Missile | Physical | Controllable | |
Cypher (once let go) | Physical | ||
Up smash | Physical | ||
Taunt | Physical | Affected by gravity | |
Sonic | Spring Jump (when used in the air) | Physical | |
Toon Link | Bow | Physical | |
Boomerang | Physical | Attempts to return to Toon Link. | |
Bomb | Physical | Produces a bomb item. | |
Wario | Wario Bike (once dismounted, can be thrown) | Physical | |
Wolf | Blaster | Energy | |
Yoshi | Egg Toss | Physical | Can be tilted up and down |
Young Link | Bow | Physical | |
Boomerang | Physical | Attempts to return to Young Link | |
Bomb | Physical | Produces a bomb item | |
Zelda | Din's Fire | Energy | Cannot be reflected, but reflectors will prevent the user from being hit |
Zero Suit Samus | Paralyzer | Energy | |
Down Smash | Energy | Can be absorbed and reflected, but actually not a projectile |