Projectile: Difference between revisions
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A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected. [[Ness]]' yoyo is | A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected. [[Ness]]' yoyo is an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]]. Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character. | ||
A majority of characters in Melee have at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], and [[Roy]]. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]]. | A majority of characters in Melee have at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], and [[Roy]]. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]]. | ||
All projectile attacks will not create | All projectile attacks will not create [[lag|hit lag]] for the user. Most projectiles can be easily identified by attacking a [[metal box]]: if the character becomes metal, then the move is not a projectile. | ||
==Number of Projectiles per Character== | ==Number of Projectiles per Character== | ||
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed. | |||
{| | {|class="wikitable" | ||
!Character!!Projectiles!!Physical/Energy!!Unique Properties | |||
|- | |- | ||
| [[Bowser]] || | |[[Bowser]]||[[Fire Breath]]||Energy|| | ||
|- | |- | ||
| [[Captain Falcon]] || None | |[[Captain Falcon]]||colspan="3"|None | ||
|- | |- | ||
| [[Diddy Kong]] || | |rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||Physical||Can be grabbed in midair. | ||
|- | |- | ||
| [[ | |[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. | ||
|- | |- | ||
| [[ | |[[Rocketbarrel Boost]] (when the barrels come off)||Physical|| | ||
|- | |- | ||
| [[ | |[[Donkey Kong]]||colspan="3"|None | ||
|- | |- | ||
| [[Fox | |[[Dr. Mario]]||[[Megavitamin]]||Physical|| | ||
|- | |||
|[[Falco]]||[[Blaster (Falco)|Blaster]]||Energy|| | |||
|- | |||
|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Does not cause [[flinch]]ing. | |||
|- | |- | ||
| [[Ganondorf]] || None | |[[Ganondorf]]||colspan="3"|None | ||
|- | |||
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||Physical|| | |||
|- | |||
|[[Blizzard]]||Energy|| | |||
|- | |||
|[[Ike]]||colspan="3"|None | |||
|- | |||
|[[Jigglypuff]]||colspan="3"|None | |||
|- | |||
|rowspan="2"|[[King Dedede]]||[[Inhale]] (spit-out character)||Physical|| | |||
|- | |||
|[[Waddle Dee Toss]]||Physical|| | |||
|- | |||
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||Physical|| | |||
|- | |||
|[[Final Cutter]]'s shock wave||Energy||Hugs the ground. | |||
|- | |||
|colspan="3"|May [[Inhale|copy]] another character's projectile | |||
|- | |||
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||Physical||Tries to return to Link. | |||
|- | |||
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. | |||
|- | |||
|[[Bow]]/[[Hero's Bow]]||Physical|| | |||
|- | |||
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||Energy||Affected by gravity. | |||
|- | |||
|[[PK Fire]]||Energy|| | |||
|- | |||
|[[PK Thunder]]||Energy||Controllable | |||
|- | |||
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy|| | |||
|- | |||
|[[Force Palm]]'s aura||Energy|| | |||
|- | |||
|[[Luigi]]||[[Fireball]]||Energy|| | |||
|- | |||
|rowspan="2"|[[Mario]]||[[Fireball]]||Energy||Affected by gravity. | |||
|- | |||
|[[F.L.U.D.D.]]||Energy||Pushes opponents, does no damage. | |||
|- | |||
|[[Marth]]||colspan="3"|None | |||
|- | |||
|[[Meta Knight]]||colspan="3"|None | |||
|- | |||
|[[Mewtwo]]||[[Shadow Ball]]||Energy|| | |||
|- | |||
|[[Mr. Game & Watch]]||[[Chef]]||Physical|| | |||
|- | |||
|rowspan="3"|[[Ness]]||[[PK Flash]]||Energy||Affected by gravity. | |||
|- | |||
|[[PK Fire]]||Energy||Creates gravity-affected fire pillar on impact. | |||
|- | |||
|[[PK Thunder]]||Energy||Controllable. | |||
|- | |||
|[[Peach]]||[[Vegetable]]||Physical||Produces a vegetable item. | |||
|- | |||
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||Energy||Hugs the stage. | |||
|- | |||
|[[Thunder]]||Energy|| | |||
|- | |||
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||Energy||Hugs the stage. | |||
|- | |||
|[[Thunder]]||Energy|| | |||
|- | |||
|rowspan="2"|[[Olimar]]||[[Pikmin Throw]]||Physical||Pikmin latch onto target. | |||
|- | |- | ||
| [[ | |[[Forward smash]]/[[Up smash]]/[[Down smash]]||Physical||Cannot be reflected. | ||
|- | |- | ||
| [[ | |[[Pit]]||[[Palutena Arrow]]||Energy||Controllable. | ||
|- | |- | ||
| [[ | |rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy|| | ||
|- | |- | ||
| [[ | |[[Rock Smash]] fragments (Charizard)||Physical|| | ||
|- | |- | ||
| [[ | |[[Bullet Seed]] ([[Ivysaur]])||Physical|| | ||
|- | |- | ||
| [[ | |[[Razor Leaf]] (Ivysaur)||Physical|| | ||
|- | |- | ||
| [[ | |[[Water Gun]] ([[Squirtle]])||Energy||When charged, pushes opponents and does no damage | ||
|- | |- | ||
| [[ | |rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles | ||
|- | |- | ||
| [[ | |[[Gyro]]||Physical||Produces a Gryo item. | ||
|- | |- | ||
| [[ | |[[Roy]]||colspan="3"|None | ||
|- | |- | ||
| [[ | |rowspan="3"|[[Samus]]||[[Charge Shot]]||Energy|| | ||
|- | |- | ||
| [[ | |[[Missile]]||Physical|| | ||
|- | |- | ||
| [[ | |[[Morph Ball Bomb|Bomb]]||Physical|| | ||
|- | |- | ||
| [[ | |[[Shiek]]||[[Needle Storm]]||Physical|| | ||
|- | |- | ||
| [[ | |rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching | ||
|- | |- | ||
| [[ | |[[C4]] (when used in the air)||Physical|| | ||
|- | |- | ||
| [[ | |[[Remote Missile]]||Physical||Controllable. | ||
|- | |- | ||
| [[ | |[[Cypher]] (once let go)||Physical|| | ||
|- | |- | ||
| [[ | |[[Up smash]]||Physical|| | ||
|- | |- | ||
| [[ | |[[Taunt]]||Physical|| | ||
|- | |- | ||
| [[ | |[[Sonic]]||[[Spring Jump]] (when used in the air)||Physical|| | ||
|- | |- | ||
| [[ | |rowspan="3"|[[Toon Link]]||[[Bow]]||Physical|| | ||
|- | |- | ||
| [[ | |[[Boomerang]]||Physical||Attempts to return to Toon Link. | ||
|- | |- | ||
| [[ | |[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. | ||
|- | |- | ||
| [[ | |[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||Physical|| | ||
|- | |- | ||
| [[ | |[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy|| | ||
|- | |- | ||
| [[ | |[[Yoshi]]||[[Egg Toss]]||Physical|| | ||
|- | |- | ||
| [[ | |rowspan="3"|[[Young Link]]||[[Bow]]||Physical|| | ||
|- | |- | ||
| [[ | |[[Boomerang]]||Physical||Attempts to return to Young Link. | ||
|- | |- | ||
| [[ | |[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. | ||
|- | |- | ||
| [[ | |[[Zelda]]||[[Din's Fire]]||Energy||Cannot be reflected, but reflectors will prevent the user from being hit. | ||
|- | |- | ||
| [[ | |[[Zero Suit Samus]]||[[Paralyzer]]||Energy|| | ||
|} | |} | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 12:05, December 23, 2008
A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Ness' yoyo is an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A majority of characters in Melee have at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.
All projectile attacks will not create hit lag for the user. Most projectiles can be easily identified by attacking a metal box: if the character becomes metal, then the move is not a projectile.
Number of Projectiles per Character
This table includes all non-Final Smash projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.
Character | Projectiles | Physical/Energy | Unique Properties |
---|---|---|---|
Bowser | Fire Breath | Energy | |
Captain Falcon | None | ||
Diddy Kong | Peanut Popgun | Physical | Can be grabbed in midair. |
Banana Peel | Physical | Produces a banana peel. | |
Rocketbarrel Boost (when the barrels come off) | Physical | ||
Donkey Kong | None | ||
Dr. Mario | Megavitamin | Physical | |
Falco | Blaster | Energy | |
Fox | Blaster | Energy | Does not cause flinching. |
Ganondorf | None | ||
Ice Climbers | Ice Shot | Physical | |
Blizzard | Energy | ||
Ike | None | ||
Jigglypuff | None | ||
King Dedede | Inhale (spit-out character) | Physical | |
Waddle Dee Toss | Physical | ||
Kirby | Inhale (spit-out character) | Physical | |
Final Cutter's shock wave | Energy | Hugs the ground. | |
May copy another character's projectile | |||
Link | Boomerang/Gale Boomerang | Physical | Tries to return to Link. |
Bomb | Physical | Produces a bomb item. | |
Bow/Hero's Bow | Physical | ||
Lucas | PK Freeze | Energy | Affected by gravity. |
PK Fire | Energy | ||
PK Thunder | Energy | Controllable | |
Lucario | Aura Sphere | Energy | |
Force Palm's aura | Energy | ||
Luigi | Fireball | Energy | |
Mario | Fireball | Energy | Affected by gravity. |
F.L.U.D.D. | Energy | Pushes opponents, does no damage. | |
Marth | None | ||
Meta Knight | None | ||
Mewtwo | Shadow Ball | Energy | |
Mr. Game & Watch | Chef | Physical | |
Ness | PK Flash | Energy | Affected by gravity. |
PK Fire | Energy | Creates gravity-affected fire pillar on impact. | |
PK Thunder | Energy | Controllable. | |
Peach | Vegetable | Physical | Produces a vegetable item. |
Pichu | Thunder Jolt | Energy | Hugs the stage. |
Thunder | Energy | ||
Pikachu | Thunder Jolt | Energy | Hugs the stage. |
Thunder | Energy | ||
Olimar | Pikmin Throw | Physical | Pikmin latch onto target. |
Forward smash/Up smash/Down smash | Physical | Cannot be reflected. | |
Pit | Palutena Arrow | Energy | Controllable. |
Pokémon Trainer | Flamethrower (Charizard) | Energy | |
Rock Smash fragments (Charizard) | Physical | ||
Bullet Seed (Ivysaur) | Physical | ||
Razor Leaf (Ivysaur) | Physical | ||
Water Gun (Squirtle) | Energy | When charged, pushes opponents and does no damage | |
R.O.B. | Robo Beam | Energy | Can reflect off surfaces at certain angles |
Gyro | Physical | Produces a Gryo item. | |
Roy | None | ||
Samus | Charge Shot | Energy | |
Missile | Physical | ||
Bomb | Physical | ||
Shiek | Needle Storm | Physical | |
Snake | Hand Grenade | Physical | Can be picked up, grenade itself does not cause flinching |
C4 (when used in the air) | Physical | ||
Remote Missile | Physical | Controllable. | |
Cypher (once let go) | Physical | ||
Up smash | Physical | ||
Taunt | Physical | ||
Sonic | Spring Jump (when used in the air) | Physical | |
Toon Link | Bow | Physical | |
Boomerang | Physical | Attempts to return to Toon Link. | |
Bomb | Physical | Produces a bomb item. | |
Wario | Wario Bike (once dismounted, can be thrown) | Physical | |
Wolf | Blaster | Energy | |
Yoshi | Egg Toss | Physical | |
Young Link | Bow | Physical | |
Boomerang | Physical | Attempts to return to Young Link. | |
Bomb | Physical | Produces a bomb item. | |
Zelda | Din's Fire | Energy | Cannot be reflected, but reflectors will prevent the user from being hit. |
Zero Suit Samus | Paralyzer | Energy |