Duck Hunt: Difference between revisions
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{{Main|Duck Hunt (SSBU)}} | {{Main|Duck Hunt (SSBU)}} | ||
[[File:Duck Hunt SSBU.png|thumb|right|Duck Hunt, as they appear in ''Super Smash Bros. Ultimate''.]] | [[File:Duck Hunt SSBU.png|thumb|right|Duck Hunt, as they appear in ''Super Smash Bros. Ultimate''.]] | ||
Duck Hunt return as unlockable characters in ''Super Smash Bros. Ultimate''. | Like in SSB4, Duck Hunt return as unlockable characters in ''Super Smash Bros. Ultimate''. | ||
In the transition to ''Ultimate'', Duck Hunt's once-infamously unreliable smash attacks connect much more reliably (though their final hits may still fail to connect in rare instances), thus significantly improving their once-notoriously inconsistent KO potential. Each of Duck Hunt's special moves have also gained particular buffs. Trick Shot deals more damage and knockback, travels farther, has less ending lag, and can now be hit while it is in midair. Clay Shooting has improved combo potential, thanks to it keeping the opponent in place upon contact and having less ending lag. Duck Jump can now be canceled with an attack or air dodge after 50 frames, similarly to [[Winged Pikmin]]. Lastly, Wild Gunman deals more damage, fires faster, and has less ending lag. | In the transition to ''Ultimate'', Duck Hunt's once-infamously unreliable smash attacks connect much more reliably (though their final hits may still fail to connect in rare instances), thus significantly improving their once-notoriously inconsistent KO potential. Each of Duck Hunt's special moves have also gained particular buffs. Trick Shot deals more damage and knockback, travels farther, has less ending lag, and can now be hit while it is in midair. Clay Shooting has improved combo potential, thanks to it keeping the opponent in place upon contact and having less ending lag. Duck Jump can now be canceled with an attack or air dodge after 50 frames, similarly to [[Winged Pikmin]]. Lastly, Wild Gunman deals more damage, fires faster, and has less ending lag. |