Projectile: Difference between revisions
No edit summary |
(it says "in melee") |
||
Line 1: | Line 1: | ||
A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected. Mines are exceptions: they are also classified as projectiles, but they can not be reflected or move by themselves. [[Ness]]' yoyo is also an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]]. Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character. | A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected. Mines are exceptions: they are also classified as projectiles, but they can not be reflected or move by themselves. [[Ness]]' yoyo is also an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]]. Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character. | ||
A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], [[Roy | A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], and [[Roy]]. It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]]. | ||
==Number of Projectiles per Character== | ==Number of Projectiles per Character== |
Revision as of 03:43, April 26, 2008
A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Mines are exceptions: they are also classified as projectiles, but they can not be reflected or move by themselves. Ness' yoyo is also an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A majority of characters in Melee has at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.
Number of Projectiles per Character
Note: This does not include Final Smashes.