Projectile: Difference between revisions
Pikamander2 (talk | contribs) (Isn't his kicked reflector just a disjointed hitbox? If I'm wrong, revert this.) |
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| [[Kirby]] || 1 ([[Final Cutter]]) | | [[Kirby]] || 1 ([[Final Cutter]]) | ||
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| [[Link]] || ''SSB64'': 2 ([[Boomerang]], [[Link's Bomb|Bomb]]<br> | | [[Link]] || ''SSB64'': 2 ([[Boomerang]], [[Link's Bomb|Bomb]])<br> | ||
''Melee and Brawl'': 3 ([[Bow]]/[[Hero's Bow]], [[Boomerang]]/[[Gale Boomerang]], [[Link's Bomb|Bomb]]) | ''Melee and Brawl'': 3 ([[Bow]]/[[Hero's Bow]], [[Boomerang]]/[[Gale Boomerang]], [[Link's Bomb|Bomb]]) | ||
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Revision as of 16:12, April 15, 2008
A projectile is any hitbox able to leave the user's damagable collision bubbles. Ness' yoyo is an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A majority of characters in Melee has at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, Roy, Ike, and Meta Knight . It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.
Number of Projectiles per Character
Note: This does not include Final Smashes.