Projectile: Difference between revisions
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A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s. [[Ness]]' yoyo is an exception, as it is not classified as a projectile despite it's [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s, usually [[neutral B]]. Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). | A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s. [[Ness]]' yoyo is an exception, as it is not classified as a projectile despite it's [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]]. Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character. | ||
A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]] and [[Roy]]. It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]]. | A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]] and [[Roy]]. It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]]. |
Revision as of 14:57, September 16, 2007
A projectile is any hitbox able to leave the user's damagable collision bubbles. Ness' yoyo is an exception, as it is not classified as a projectile despite it's glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A majority of characters in Melee has at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth and Roy. It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.