Edge hopping: Difference between revisions
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Edge hopping is a technique used | '''Edge hopping''' is a technique used to return on-stage from the [[ledge]]. It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping. Often, players follow up the double-jump with an [[air dodge]] or attack. | ||
Edge hopping is | Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he can be hit off-stage without a second jump, a very unsafe position. Also, characters experience fewer [[invincibility]] [[frame]]s when edge hopping than when rolling or jumping from the ledge. | ||
== See Also == | |||
* [[Edge-guarding]] | |||
* [[Jumping]] |
Revision as of 11:38, October 25, 2006
Edge hopping is a technique used to return on-stage from the ledge. It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping. Often, players follow up the double-jump with an air dodge or attack.
Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he can be hit off-stage without a second jump, a very unsafe position. Also, characters experience fewer invincibility frames when edge hopping than when rolling or jumping from the ledge.