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(→List of recoveries in Super Smash Bros. Ultimate: Added info for Banjo & Kazooie) |
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!Description | !Description | ||
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|{{SSBU|Banjo & Kazooie}}||The duo can perform two midair jumps like Charizard and Ridley. [[Shock Spring Jump]] | |{{SSBU|Banjo & Kazooie}}||The duo can perform two midair jumps like Charizard and Ridley. [[Shock Spring Jump]] offers decent height that slightly increases when charged, but grants little sideways movement and lacks a hitbox during the ascent. [[Wonderwing]] provides good horizontal distance and is invincible against most attacks, however using the move 5 times within a stock will render the move useless. Neither moves put Banjo & Kazooie into their [[helpless]] state, so these moves can be used together along with their midair jumps and air dodge. Finally, using the explosions from [[Rear Egg]]'s grenades can be used to regain the duo's recovery moves, much like Snake's C4. | ||
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|{{SSBU|Bayonetta}}||[[Witch Twist]] grants less height, takes longer to sweetspot ledges, and can no longer sweetspot ledges from behind at all. However, the reintroduction of directional air dodges give Bayonetta an extra, somewhat useful recovery option. | |{{SSBU|Bayonetta}}||[[Witch Twist]] grants less height, takes longer to sweetspot ledges, and can no longer sweetspot ledges from behind at all. However, the reintroduction of directional air dodges give Bayonetta an extra, somewhat useful recovery option. | ||
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|{{SSBU|Richter}}||Being {{SSBU|Simon}}'s [[Echo Fighter]], Richter's recovery is practically identical: [[Uppercut]] grants little distance but decent protection, and he can use [[forward aerial]], [[up aerial]], or [[back aerial]] as a tether recovery. | |{{SSBU|Richter}}||Being {{SSBU|Simon}}'s [[Echo Fighter]], Richter's recovery is practically identical: [[Uppercut]] grants little distance but decent protection, and he can use [[forward aerial]], [[up aerial]], or [[back aerial]] as a tether recovery. | ||
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|{{SSBU|Ridley}}||[[Wing Blitz]] is Ridley's primary recovery move, allowing him to fly in four directions, similar to [[Fire Fox]]. However, Ridley cannot travel diagonally and the move has rather long startup. [[Space Pirate Rush]] can be used to extend his horizontal recovery and can function as a [[sacrificial KO]] if he grabs an opponent. | |{{SSBU|Ridley}}||Like Charizard, Ridley can perform two midair jumps. [[Wing Blitz]] is Ridley's primary recovery move, allowing him to fly in four directions, similar to [[Fire Fox]]. However, Ridley cannot travel diagonally and the move has rather long startup. [[Space Pirate Rush]] can be used to extend his horizontal recovery and can function as a [[sacrificial KO]] if he grabs an opponent. | ||
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|{{SSBU|Robin}}||[[Elwind]] travels higher and can now be angled, allowing Robin to travel farther horizontally as well as making their recovery less linear overall. While the move depletes after fewer uses, it recharges more quickly and can now be used even when depleted, granting a small boost upward that doesn't cause helplessness. | |{{SSBU|Robin}}||[[Elwind]] travels higher and can now be angled, allowing Robin to travel farther horizontally as well as making their recovery less linear overall. While the move depletes after fewer uses, it recharges more quickly and can now be used even when depleted, granting a small boost upward that doesn't cause helplessness. |
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