Super Smash Bros. Brawl

Co-op mode: Difference between revisions

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[[File:Ssecoop.PNG|150px|thumb|SSE Co-op mode.]]
[[File:Ssecoop.PNG|150px|thumb|SSE Co-op mode.]]


In many respects, the first player is the "lead", and the second player is a "helper", similar to the 2-player modes of ''[[Kirby Super Star]]''. The first player chooses all the characters for the level except for one that is reserved for the second player. In stages where the camera shifts with the player, it will focus on player 1, who is also the only player who can open doors. Furthermore, if player 2 stays offscreen while the camera shifts, they are transported via a [[space jump]] to the first player. Player 2 can activate this at will by pressing the [[+]] or [[Start]] button, depending on the controller. Although player 1 chooses most of the characters, outside of each player's first pick, the remaining choices are "shared stock", in the sense that the first player to be knocked out will respawn as the next character on the list. Note that if player 2 is [[KO]]'d and no stock remains, player 1 may still be alive and can continue to play through the level. However, should player 1 be KO'd when there are no remaining stock, the game ends, regardless of player 2's status.
In many respects, the first player is the "lead", and the second player is a "helper", similar to the 2-player modes of ''[[Kirby Super Star]]''. The first player chooses all the characters for the level except for one that is reserved for the second player. In stages where the camera shifts with the player, it will focus on player 1, who is also the only player who can open doors. Furthermore, if player 2 stays offscreen while the camera shifts, they are transported via a [[space jump]] to the first player. Player 2 can activate this at will by pressing the [[+]] or [[Start]] button, depending on the controller. Although player 1 chooses most of the characters, outside of each player's first pick, the remaining choices are "shared stock", in the sense that the first player to be knocked out will respawn as the next character on the list. Note that if player 2 is [[KO]]'d and no stock remains, player 1 may still be alive and can continue to play through the level. However, should player 1 be KO'd when there are no remaining stock, the stage is sent to the [[Continue]] screen (for which the [[Door]] like always in The Subspace Emissary acts like a checkpoint]], regardless of player 2's status.


===All Star===
===All Star===

Revision as of 22:21, September 3, 2019

Co-op mode (or simply just Co-op or Co-op play) is a mode introduced in the Super Smash Bros. series starting in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate. When a player is in Co-op play, they can get a second player to help them with 1-Player modes or over Wi-Fi. Locally, a second player can join in at The Subspace Emissary, All Star, Boss Battles, Target Smash, Home-Run Contest, and Multi-Man Mode. Online, with friends, a second player can join at Home-Run Contest and Multi-Man Brawl.

Differences from single-player versions

The Subspace Emissary

Main article: The Subspace Emissary
SSE Co-op mode.

In many respects, the first player is the "lead", and the second player is a "helper", similar to the 2-player modes of Kirby Super Star. The first player chooses all the characters for the level except for one that is reserved for the second player. In stages where the camera shifts with the player, it will focus on player 1, who is also the only player who can open doors. Furthermore, if player 2 stays offscreen while the camera shifts, they are transported via a space jump to the first player. Player 2 can activate this at will by pressing the + or Start button, depending on the controller. Although player 1 chooses most of the characters, outside of each player's first pick, the remaining choices are "shared stock", in the sense that the first player to be knocked out will respawn as the next character on the list. Note that if player 2 is KO'd and no stock remains, player 1 may still be alive and can continue to play through the level. However, should player 1 be KO'd when there are no remaining stock, the stage is sent to the Continue screen (for which the Door like always in The Subspace Emissary acts like a checkpoint]], regardless of player 2's status.

All Star

Main article: All-Star Mode

If two players attempt to do All Star Mode, they will go though the normal format with a few minor changes:

  • The final battle will be against two Olimars instead of just one.
  • Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the Continue screen.
  • Instead of having three Heart Containers, the players now have 6, with the three extras appearing below the platforms that hold the original three.
  • The game records that both characters used have completed the mode, in that both characters' Final Smash trophies will be earned and both get credit for completing the mode for challenges. However, the score earned is tracked in a unique slot reserved for co-op mode, which is not attached to any character, and so neither characters' high scores will be altered. In order to get any character to obtain the score and/or get the Challenges for All Star Mode, the player must complete All Star Mode with characters as solo (1 player) and 1 player themselves; not co-op mode.

Note that unlike Subspace Emissary, there is no clearly designated "lead" character, in the sense that player 1's role is no different than their companion other than that the ending theme will match player 1's character rather than player 2. Either player can activate the portal from the rest area, and either player's fall during a fight occurs with the continue screen.

Boss Battles

Main article: Boss Battles
Boss Battles Co-op Mode.

Co-op Boss Battles has a format very similar to that of 1-player Boss Battles, with a few of the same differences that All-Star Mode has:

  • Like All-Star Mode, both players must remain alive. If one player is KO'd, the other may not carry on alone.
  • There are six Heart Containers instead of three.
  • There is only one final score rather than two to be recorded onto the characters. But this does not unlock any of the challenges as the way to get them is to do Boss Battles Mode on just solo (1 player); not co-op mode.

Like All-Star mode, there is no distinction between the roles of each player. Either player's fall ends the mode, and either player may activate the teleporter in the Rest Area.

Target Smash, Home-Run Contest, and Multi-Man Brawl

Target Smash Co-op Mode in Brawl.
Home-Run Contest Co-op Mode.
Multi-Man Brawl Co-op Mode.

Target Smash, Multi-Man Brawl and Home-Run Contest follow the same format as in one-player mode, except for the fact that there are two people playing rather than one. Challenges for Target Smash and Home-Run Contest modes can be earned in co-op, although records for all three are saved separately. Again, challenges are not unlocked for co-op play (with the exception of multi man modes; like 15 Minute Brawl, Endless Brawl, and Cruel Brawl). Specific modes for this has to only be done for solo mode (1 player) in order to unlock the challenges. Like All Star and Boss Battles, there is no distinction between either players' roles, and either player being KO'd will trigger a loss.