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[[Image:Jump.gif|thumb|188px|Captain Falcon jumping]]'''Jumping''' is an action that moves a character from the ground into mid-air. It is performed by pressing up on the control stick, or the X or Y buttons. All characters can also [[double jump|jump a second time in midair]], providing they are not attacking, air-dodging, [[helpless]], in hitstun, or have used it already. | [[Image:Jump.gif|thumb|188px|Captain Falcon jumping]]'''Jumping''' is an action that moves a character from the ground into mid-air. It is performed by pressing up on the control stick, or the X or Y buttons. All characters can also [[double jump|jump a second time in midair]], providing they are not attacking, air-dodging, [[helpless]], in hitstun, or have used it already. | ||
Before a character jumps from the ground, they must first crouch down for a split second. If the Control Stick or jump button is released during this crouch, then the character [[short hop]]s. If the standard attack button is pressed during this time, then the character uses their [[up smash]]. Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of up smashes (and [[Up-B]]s as well) without having to drop the shield. | Before a character jumps from the ground, they must first crouch down for a split second. If the Control Stick or jump button is released during this crouch, then the character [[short hop]]s. If the standard attack button is pressed during this time, then the character uses their [[up smash]]. Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of up smashes (and [[Up-B]]s as well) without having to drop the shield. This also makes it difficult for a player using the [[Wiimote]]-only control scheme from using [[up tilt]]s. | ||
==Jump Height== | ==Jump Height== |
Revision as of 09:22, October 19, 2009
- For the CPU Mode, see Jump (CPU Mode).
Jumping is an action that moves a character from the ground into mid-air. It is performed by pressing up on the control stick, or the X or Y buttons. All characters can also jump a second time in midair, providing they are not attacking, air-dodging, helpless, in hitstun, or have used it already.
Before a character jumps from the ground, they must first crouch down for a split second. If the Control Stick or jump button is released during this crouch, then the character short hops. If the standard attack button is pressed during this time, then the character uses their up smash. Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of up smashes (and Up-Bs as well) without having to drop the shield. This also makes it difficult for a player using the Wiimote-only control scheme from using up tilts.
Jump Height
Following is a ranking of the characters in Super Smash Bros. Melee based on how high they jump from the ground.
1. Falco
2. Luigi
3. Captain Falcon
4. DK
5. Marth
6. Sheik
7-8. Fox, Ice Climbers
9. Young Link
10-11. Samus, Yoshi
12-13. Ness, Pikachu
14. Link
15. Pichu
16. Roy
17-18. Bowser, Mewtwo
19-20. Peach, Zelda
21-22. Dr. Mario, Mario
23. Ganondorf
24. Mr. Game & Watch
25. Kirby
26. Jigglypuff
For more information about jumping physics, see fall speed, weight, and traction.