33
edits
No edit summary Tag: Mobile edit |
mNo edit summary |
||
Line 11: | Line 11: | ||
'''Robo Burner''' ({{ja|ロボバーナー|Robo Bānā}}, ''Robo Burner'') is [[R.O.B.]]'s [[up special move]]. | '''Robo Burner''' ({{ja|ロボバーナー|Robo Bānā}}, ''Robo Burner'') is [[R.O.B.]]'s [[up special move]]. | ||
==Overview== | ==Overview== | ||
R.O.B. jets upwards. Although the move deals no damage, it does not put R.O.B. into a [[helpless]] state after he uses it, unlike most up special moves, and R.O.B. can perform any aerial attack or use the move again (with remaining fuel) after using Robo Burner. In addition, after using an aerial attack, he can go for another Robo Burner, use any other special, use any aerial attack, [[fast fall]], or [[air dodge]], making it a very versatile move. Robo Burner relies on fuel, which automatically charges when R.O.B. is touching the ground, taking about 1.5 seconds to fully charge. | |||
Robo Burner can propel R.O.B. great distances, both vertically and horizontally, making it, arguably, one of the best recovery moves in the game. However, since it is unable to charge when in the air, aggressive edge guarding on the opponent's part can prevent R.O.B. from safely returning, by simply forcing R.O.B. away from safety until his fuel runs out. An effective way to overcome this strategy is by floating considerably beneath the platform, making edge guarding either difficult or suicidal, then jetting upwards and grabbing onto the ledge. | Robo Burner can propel R.O.B. great distances, both vertically and horizontally, making it, arguably, one of the best recovery moves in the game. However, since it is unable to charge when in the air, aggressive edge guarding on the opponent's part can prevent R.O.B. from safely returning, by simply forcing R.O.B. away from safety until his fuel runs out. An effective way to overcome this strategy is by floating considerably beneath the platform, making edge guarding either difficult or suicidal, then jetting upwards and grabbing onto the ledge. | ||
Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the second longest recovery move in the game behind {{SSB4|Villager}}'s [[Balloon Trip (move)|Balloon Trip]], not counting [[Gliding]] or [[Peach]]'s two floating abilities. | Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the second longest recovery move in the game behind {{SSB4|Villager}}'s [[Balloon Trip (move)|Balloon Trip]], not counting [[Gliding]] or [[Peach]]'s two floating abilities. | ||
Line 36: | Line 34: | ||
==Origin== | ==Origin== | ||
[[File:Robwariowaresmoothmoves.png|thumb|R.O.B. as it appears as a boss in WarioWare: Smooth Moves]] | [[File:Robwariowaresmoothmoves.png|thumb|R.O.B. as it appears as a boss in ''WarioWare: Smooth Moves'']] | ||
The move doesn't have a true origin and is | The move doesn't have a true origin and is original to ''Super Smash Bros.''; however, in a microgame from ''{{s|mariowiki|WarioWare: Smooth Moves}}'' as a boss, R.O.B. was seemingly able to hover in the air while trying to shoot the player down with a {{s|wikipedia|NES Zapper}}. | ||
{{clear}} | {{clear}} | ||
Line 49: | Line 47: | ||
==Trivia== | ==Trivia== | ||
*While using this move, R.O.B. cannot [[ | *While using this move, R.O.B. cannot [[fast fall]]. This also negates the fast falling effects from the [[Metal Box]] and the [[Super Mushroom]]. | ||
{{Special Moves|char=R.O.B.}} | {{Special Moves|char=R.O.B.}} |
edits