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[[File:GameOverSSE.png|200px|left|thumb|The Continue screen from the Subspace Emissary.]] | [[File:GameOverSSE.png|200px|left|thumb|The Continue screen from the Subspace Emissary.]] | ||
[[File:GameOverSSE2.png|200px|right|thumb|The Game Over screen from the Subspace Emissary.]] | [[File:GameOverSSE2.png|200px|right|thumb|The Game Over screen from the Subspace Emissary.]] | ||
When the player runs out of stock in the Subspace Emissary, they are faced with a similar choice whether to continue or not. However, there are now three options; Get Up, Back to Map, and Quit. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Quit", it's game over and they get to save and automatically return to the Solo menu. Both options cause the player to lose all stickers and trophies they had collected in the level. A Game Over screen appears for "Quit", but not "Back to Map". Unlike Classic and All-Star Mode, continuing in the Subspace Emissary does not cost coins, but it does carry other consequences. | When the player runs out of stock in the Subspace Emissary, they are faced with a similar choice whether to continue or not. However, there are now three options; Get Up, Back to Map, and Quit. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Quit", it's game over and they get to save and automatically return to the Solo menu. Both options cause the player to lose all stickers and trophies they had collected in the level. A Game Over screen appears for "Quit", but not for "Back to Map". Unlike Classic and All-Star Mode, continuing in the Subspace Emissary does not cost coins, but it does carry other consequences. | ||
If the player chooses "Get Up" in the Subspace Emissary, they can gain an extra set of lives in stock; and these events occur: | If the player chooses "Get Up" in the Subspace Emissary, they can gain an extra set of lives in stock; and these events occur: |
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