Skill Tree: Difference between revisions
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[[File:Skill Tree.png|thumb|280px|right|The Skill Tree with skills unlocked.]] | [[File:Skill Tree.png|thumb|280px|right|The Skill Tree with skills unlocked.]] | ||
The Skill Tree is a menu item in [[World of Light]]. In it, the player can spend Skill Spheres | The '''Skill Tree''' ({{ja|スキルツリー|Sukirutsurī}}, ''Skill Tree'') is a menu item in [[Adventure Mode: World of Light]]. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support [[Spirits]] (and can stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''[[Super Smash Bros. 4]]''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature. | ||
Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points. | Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Skill !! Cost !! Description !! Notes | !Skill!!Cost!!Description!!Notes | ||
|- | |- | ||
| Neutral Attack ↑ || 10 || Slightly increases the power of neutral attacks, such as jabs. || | |Neutral Attack ↑||10||Slightly increases the power of neutral attacks, such as jabs.||— | ||
|- | |- | ||
| Tilt Attack ↑ || 15 || Slightly increases the power of tilt attacks (tilting L + attack button). || | |Tilt Attack ↑||15||Slightly increases the power of tilt attacks (tilting L + attack button).||— | ||
|- | |- | ||
| Shield Damage ↑ || 10 || Increases the damage dealt to enemy shields || Identical to the support skill of the same name. | |Shield Damage ↑||10||Increases the damage dealt to enemy shields.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Special-Move Power ↑ || 80 || Slightly increases the power of all special moves. || Identical to the support skill of the same name. | |Special-Move Power ↑||80||Slightly increases the power of all special moves.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Meteor Smashes ↑ || 30 || Slightly increases the power of moves that have a meteor effect. || | |Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect.||— | ||
|- | |- | ||
| Critical Hit ↑ || 40 || Grants a 5% chance to land a devastating critical hit. || Identical to the support skill of the same name. | |Critical Hit ↑||40||Grants a 5% chance to land a devastating critical hit.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Strong Throw || 30 || Slightly increases the power of grabbing and throwing attacks. || Identical to the support skill of the same name. | |Strong Throw||30||Slightly increases the power of grabbing and throwing attacks.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Neutral Attack ↑↑ || 70 || Increases the power of neutral attacks, such as jabs. || | |Neutral Attack ↑↑||70||Increases the power of neutral attacks, such as jabs.||— | ||
|- | |- | ||
| Special Move Power ↑↑ || 120 || Increases the power of special moves. || | |Special Move Power ↑↑||120||Increases the power of special moves.||— | ||
|- | |- | ||
| Tilt Attack ↑↑ || 40 || Increases the power of tilt attacks (tilting L + attack button). || | |Tilt Attack ↑↑||40||Increases the power of tilt attacks (tilting L + attack button).||— | ||
|- | |- | ||
| Hyper Smash Attacks || 100 || Increases attack power and smash-attack charge speed. || Identical to the support skill of the same name. | |Hyper Smash Attacks||100||Increases attack power and smash-attack charge speed.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Air Attack ↑ || 90 || Slightly increases the power of items and attacks used in the air. || Identical to the support skill of the same name. | |Air Attack ↑||90||Slightly increases the power of items and attacks used in the air.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Mighty Throw || 80 || Greatly increases the power of grab and throw moves. || | |Mighty Throw||80||Greatly increases the power of grab and throw moves.||— | ||
|- | |- | ||
| Metal Killer || 90 || Increases damage dealt to metal opponents. || Identical to the support skill of the same name. | |Metal Killer||90||Increases damage dealt to metal opponents.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Poisoned Smash || 130 || Sometimes poisons opponents hit by smash attacks. || Poisoned opponents have a purple aura effect and bubbles around them, and take damage similar to the [[Flower]] effect. | |Poisoned Smash||130||Sometimes poisons opponents hit by smash attacks.||Poisoned opponents have a purple aura effect and bubbles around them, and take damage similar to the [[Flower]] effect. | ||
|- | |- | ||
| Air Attack ↑↑ || 130 || Increases the power of items and attacks used in the air. || | |Air Attack ↑↑||130||Increases the power of items and attacks used in the air.||— | ||
|- | |- | ||
| Shield Durability ↑ || 20 || Increases shield strength. || Identical to the support skill of the same name. | |Shield Durability ↑||20||Increases shield strength.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Fire/Explosion Resist ↑ || 50 || Slightly reduces damage taken from explosion and fire attacks. || Identical to the support skill of the same name. | |Fire/Explosion Resist ↑||50||Slightly reduces damage taken from explosion and fire attacks.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Perfect-Shield Reflect || 30 || Reflects incoming projectiles when you perform a perfect shield. || Identical to the support skill of the same name. | |Perfect-Shield Reflect||30||Reflects incoming projectiles when you perform a perfect shield.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Unflinching Charged Smashes || 50 || Gain super armor while charging smash attacks. || Identical to the support skill of the same name. | |Unflinching Charged Smashes||50||Gain super armor while charging smash attacks.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Sprinting Endurance || 40 || Makes it harder to be launched while running. || | |Sprinting Endurance||40||Makes it harder to be launched while running.||— | ||
|- | |- | ||
| Airborne Endurance || 50 || Makes it harder to be launched when in the air. || Not to be confused with the support skill Air Defense ↑ | |Airborne Endurance||50||Makes it harder to be launched when in the air.||Not to be confused with the support skill Air Defense ↑. | ||
|- | |- | ||
| Weapon Resist ↑ || 100 || Decreases damage taken from melee weapons like swords and whips. || Identical to the support skill of the same name. | |Weapon Resist ↑||100||Decreases damage taken from melee weapons like swords and whips.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Easier Perfect Shield || 70 || Widens the window for performing a perfect shield. || Identical to the support skill of the same name. | |Easier Perfect Shield||70||Widens the window for performing a perfect shield.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Recovery Items ↑ || 30 || Increases the efficacy of healing items. || | |Recovery Items ↑||30||Increases the efficacy of healing items.||— | ||
|- | |- | ||
| Perfect-Shield Recovery || 30 || Restores health relative to an attack when it is blocked by a perfect shield. || Not to be confused with the support skill Healing Shield | |Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield.||Not to be confused with the support skill Healing Shield. | ||
|- | |- | ||
| Heal with Smash Attacks || 70 || Sometimes steals opponents' health when they're hit with a smash attack. || Similar to the vampire bonus effect in '' | |Heal with Smash Attacks||70||Sometimes steals opponents' health when they're hit with a smash attack.||Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks. | ||
|- | |- | ||
| Braking Ability ↑ || 15 || Makes stopping easier when walking or running. || Identical to the support skill of the same name. | |Braking Ability ↑||15||Makes stopping easier when walking or running.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Landing Lag ↓ || 20 || Reduces vulnerability when landing, making movement possible sooner. || Identical to the support skill of the same name. | |Landing Lag ↓||20||Reduces vulnerability when landing, making movement possible sooner.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Easier Dodging || 30 || Increases period of invincibility when dodging, and air dodges travel farther. || Identical to the support skill of the same name. | |Easier Dodging||30||Increases period of invincibility when dodging, and air dodges travel farther.||Identical to the support skill of the same name. | ||
|- | |- | ||
| No Penalty for Continuous Dodging || 100 || Removes the penalty for repeatedly dodging. || | |No Penalty for Continuous Dodging||100||Removes the penalty for repeatedly dodging.||— | ||
|- | |- | ||
| Masterful Fall Break || 30 || More effectively breaks your fall with the shield button after being launched. || Increases the window for [[ | |Masterful Fall Break||30||More effectively breaks your fall with the shield button after being launched.||Increases the window for [[tech]]ing. | ||
|- | |- | ||
| Additional Midair Jump || 100 || Increases the number of midair jumps by one. || Identical to the support skill of the same name. | |Additional Midair Jump||100||Increases the number of midair jumps by one.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Super Easy Dodging || 70 || Greatly increases period of invincibility when dodging, and air dodges travel farther. || | |Super Easy Dodging||70||Greatly increases period of invincibility when dodging, and air dodges travel farther.||— | ||
|- | |- | ||
| Landing Lag ↓↓ || 70 || Reduces vulnerability when landing, making movement possible sooner. || | |Landing Lag ↓↓||70||Reduces vulnerability when landing, making movement possible sooner.||— | ||
|- | |- | ||
| Shooting Items ↑ || 40 || Increases the power and ammo of shooting items. || Identical to the support skill of the same name. | |Shooting Items ↑||40||Increases the power and ammo of shooting items.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Thrown Items ↑ || 30 || Increases the distance and power of thrown items.|| Identical to the support skill of the same name. | |Thrown Items ↑||30||Increases the distance and power of thrown items.|| Identical to the support skill of the same name. | ||
|- | |- | ||
| Battering Items ↑ || 40 || Increases the power of battering items. || Identical to the support skill of the same name. | |Battering Items ↑||40||Increases the power of battering items.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Healing-Item Attraction || 30 || Pulls nearby recovery items closer. || Similar to the support skill Item Gravitation, but only activates for healing items. | |Healing-Item Attraction||30||Pulls nearby recovery items closer.||Similar to the support skill Item Gravitation, but only activates for healing items. | ||
|- | |- | ||
| Stats ↑ after Eating || 50 || Slightly increases attack, defense, and move speed after eating food. || Identical to the support skill of the same name. | |Stats ↑ after Eating||50||Slightly increases attack, defense, and move speed after eating food.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Strong-Wind Resist || 30 || Reduces the effect of strong winds. || Identical to the support skill of the same name. | |Strong-Wind Resist||30||Reduces the effect of strong winds.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Lava-Floor Resist || 40 || Reduces damage taken from lava floors. || Identical to the support skill of the same name. | |Lava-Floor Resist||40||Reduces damage taken from lava floors.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Poison Damage Reduced || 40 || Reduces the damage taken from poison. || Identical to the support skill of the same name. | |Poison Damage Reduced||40||Reduces the damage taken from poison.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Defense ↑ When Healthy || 20 || Slightly increases defense when damage is less than 30%. || | |Defense ↑ When Healthy||20||Slightly increases defense when damage is less than 30%.||— | ||
|- | |- | ||
| Endless Smash Holding || 20 || Grants the ability to hold smash attacks indefinitely. || | |Endless Smash Holding||20||Grants the ability to hold smash attacks indefinitely.||— | ||
|- | |- | ||
| Critical-Health Attack ↑ || 30 || Increases attack power for a while when badly damaged. || Identical to the support skill of the same name. | |Critical-Health Attack ↑||30||Increases attack power for a while when badly damaged.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Transformation Duration ↑ || 30 || Extends the amount of time transformation items like the Super Mushroom last. || Identical to the support skill of the same name. | |Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Critical-Health Defense ↑ || 30 || Increases defense for a while when badly damaged. || Identical to the support skill of the same name. | |Critical-Health Defense ↑||30||Increases defense for a while when badly damaged.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Activities ↑ || 90 || Increases Gym and Dojo efficiency, and increases loot in Explore. || | |Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore.||—<!--Does this apply when accessed outside WoL? and how does it interact with other save files?--> | ||
|- | |- | ||
| Attack ↑ When Healthy || 40 || Slightly increases attack power when damage is less than 30%. || | |Attack ↑ When Healthy||40||Slightly increases attack power when damage is less than 30%.||— | ||
|- | |- | ||
| Edge Grab ↑ || 60 || Grants longer reach when grabbing edges and longer invincibility after the grab || Similar to the Gluey Edge/Edge-Gripper bonus effect in '' | |Edge Grab ↑||60||Grants longer reach when grabbing edges and longer invincibility after the grab.||Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''. | ||
|- | |- | ||
| Undamaged Attack & Speed ↑ || 70 || Slightly increases attack and move speed while at 0% damage. || Identical to the support skill of the same name. | |Undamaged Attack & Speed ↑||70||Slightly increases attack and move speed while at 0% damage.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Fast Final Smash Meter || 100 || Increases FS Meter charging speed. || Identical to the support skill of the same name. | |Fast Final Smash Meter||100||Increases FS Meter charging speed.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Improved Escape || 20 || Makes grabs and stuns easier to escape || Identical to the support skill of the same name. | |Improved Escape||20||Makes grabs and stuns easier to escape.||Identical to the support skill of the same name. | ||
|- | |- | ||
| Double Final Smash || 150 || Grants a second Final Smash after using a Final Smash|| Similar to the support skill Chance of Double Final Smash, but guarantees a double Final Smash. | |Double Final Smash||150||Grants a second Final Smash after using a Final Smash.||Similar to the support skill Chance of Double Final Smash, but guarantees a double Final Smash. | ||
|} | |} | ||
[[Category:Single Player Modes]] | [[Category:Single Player Modes]] |
Revision as of 13:42, August 18, 2019
The Skill Tree (スキルツリー, Skill Tree) is a menu item in Adventure Mode: World of Light. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in Super Smash Bros. 4's Smash Tour and Smash Run. Obtaining a power-up also makes power-ups further down the tree available. The player can spend SP to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature.
Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points.
List of skills
Below is a list of all skills on the Skill Tree.
Skill | Cost | Description | Notes |
---|---|---|---|
Neutral Attack ↑ | 10 | Slightly increases the power of neutral attacks, such as jabs. | — |
Tilt Attack ↑ | 15 | Slightly increases the power of tilt attacks (tilting L + attack button). | — |
Shield Damage ↑ | 10 | Increases the damage dealt to enemy shields. | Identical to the support skill of the same name. |
Special-Move Power ↑ | 80 | Slightly increases the power of all special moves. | Identical to the support skill of the same name. |
Meteor Smashes ↑ | 30 | Slightly increases the power of moves that have a meteor effect. | — |
Critical Hit ↑ | 40 | Grants a 5% chance to land a devastating critical hit. | Identical to the support skill of the same name. |
Strong Throw | 30 | Slightly increases the power of grabbing and throwing attacks. | Identical to the support skill of the same name. |
Neutral Attack ↑↑ | 70 | Increases the power of neutral attacks, such as jabs. | — |
Special Move Power ↑↑ | 120 | Increases the power of special moves. | — |
Tilt Attack ↑↑ | 40 | Increases the power of tilt attacks (tilting L + attack button). | — |
Hyper Smash Attacks | 100 | Increases attack power and smash-attack charge speed. | Identical to the support skill of the same name. |
Air Attack ↑ | 90 | Slightly increases the power of items and attacks used in the air. | Identical to the support skill of the same name. |
Mighty Throw | 80 | Greatly increases the power of grab and throw moves. | — |
Metal Killer | 90 | Increases damage dealt to metal opponents. | Identical to the support skill of the same name. |
Poisoned Smash | 130 | Sometimes poisons opponents hit by smash attacks. | Poisoned opponents have a purple aura effect and bubbles around them, and take damage similar to the Flower effect. |
Air Attack ↑↑ | 130 | Increases the power of items and attacks used in the air. | — |
Shield Durability ↑ | 20 | Increases shield strength. | Identical to the support skill of the same name. |
Fire/Explosion Resist ↑ | 50 | Slightly reduces damage taken from explosion and fire attacks. | Identical to the support skill of the same name. |
Perfect-Shield Reflect | 30 | Reflects incoming projectiles when you perform a perfect shield. | Identical to the support skill of the same name. |
Unflinching Charged Smashes | 50 | Gain super armor while charging smash attacks. | Identical to the support skill of the same name. |
Sprinting Endurance | 40 | Makes it harder to be launched while running. | — |
Airborne Endurance | 50 | Makes it harder to be launched when in the air. | Not to be confused with the support skill Air Defense ↑. |
Weapon Resist ↑ | 100 | Decreases damage taken from melee weapons like swords and whips. | Identical to the support skill of the same name. |
Easier Perfect Shield | 70 | Widens the window for performing a perfect shield. | Identical to the support skill of the same name. |
Recovery Items ↑ | 30 | Increases the efficacy of healing items. | — |
Perfect-Shield Recovery | 30 | Restores health relative to an attack when it is blocked by a perfect shield. | Not to be confused with the support skill Healing Shield. |
Heal with Smash Attacks | 70 | Sometimes steals opponents' health when they're hit with a smash attack. | Similar to the vampire bonus effect in SSB4, but only activates for smash attacks. |
Braking Ability ↑ | 15 | Makes stopping easier when walking or running. | Identical to the support skill of the same name. |
Landing Lag ↓ | 20 | Reduces vulnerability when landing, making movement possible sooner. | Identical to the support skill of the same name. |
Easier Dodging | 30 | Increases period of invincibility when dodging, and air dodges travel farther. | Identical to the support skill of the same name. |
No Penalty for Continuous Dodging | 100 | Removes the penalty for repeatedly dodging. | — |
Masterful Fall Break | 30 | More effectively breaks your fall with the shield button after being launched. | Increases the window for teching. |
Additional Midair Jump | 100 | Increases the number of midair jumps by one. | Identical to the support skill of the same name. |
Super Easy Dodging | 70 | Greatly increases period of invincibility when dodging, and air dodges travel farther. | — |
Landing Lag ↓↓ | 70 | Reduces vulnerability when landing, making movement possible sooner. | — |
Shooting Items ↑ | 40 | Increases the power and ammo of shooting items. | Identical to the support skill of the same name. |
Thrown Items ↑ | 30 | Increases the distance and power of thrown items. | Identical to the support skill of the same name. |
Battering Items ↑ | 40 | Increases the power of battering items. | Identical to the support skill of the same name. |
Healing-Item Attraction | 30 | Pulls nearby recovery items closer. | Similar to the support skill Item Gravitation, but only activates for healing items. |
Stats ↑ after Eating | 50 | Slightly increases attack, defense, and move speed after eating food. | Identical to the support skill of the same name. |
Strong-Wind Resist | 30 | Reduces the effect of strong winds. | Identical to the support skill of the same name. |
Lava-Floor Resist | 40 | Reduces damage taken from lava floors. | Identical to the support skill of the same name. |
Poison Damage Reduced | 40 | Reduces the damage taken from poison. | Identical to the support skill of the same name. |
Defense ↑ When Healthy | 20 | Slightly increases defense when damage is less than 30%. | — |
Endless Smash Holding | 20 | Grants the ability to hold smash attacks indefinitely. | — |
Critical-Health Attack ↑ | 30 | Increases attack power for a while when badly damaged. | Identical to the support skill of the same name. |
Transformation Duration ↑ | 30 | Extends the amount of time transformation items like the Super Mushroom last. | Identical to the support skill of the same name. |
Critical-Health Defense ↑ | 30 | Increases defense for a while when badly damaged. | Identical to the support skill of the same name. |
Activities ↑ | 90 | Increases Gym and Dojo efficiency, and increases loot in Explore. | — |
Attack ↑ When Healthy | 40 | Slightly increases attack power when damage is less than 30%. | — |
Edge Grab ↑ | 60 | Grants longer reach when grabbing edges and longer invincibility after the grab. | Similar to the Gluey Edge/Edge-Gripper bonus effect in SSB4. |
Undamaged Attack & Speed ↑ | 70 | Slightly increases attack and move speed while at 0% damage. | Identical to the support skill of the same name. |
Fast Final Smash Meter | 100 | Increases FS Meter charging speed. | Identical to the support skill of the same name. |
Improved Escape | 20 | Makes grabs and stuns easier to escape. | Identical to the support skill of the same name. |
Double Final Smash | 150 | Grants a second Final Smash after using a Final Smash. | Similar to the support skill Chance of Double Final Smash, but guarantees a double Final Smash. |