Duck Hunt: Difference between revisions

760 bytes added ,  5 years ago
no edit summary
No edit summary
No edit summary
Line 10: Line 10:
|universe      = {{uv|Duck Hunt}}
|universe      = {{uv|Duck Hunt}}
|firstgame    = ''{{s|wikipedia|Duck Hunt}}'' (1984)
|firstgame    = ''{{s|wikipedia|Duck Hunt}}'' (1984)
|lastappearance    = ''{{s|mariowiki|WarioWare Gold}}'' (2018)
|lastappearance    = ''{{s|mariowiki|WarioWare Gold}}'' (2018, cameo)
|games= ''[[SSB4]]''<br>''[[Ultimate]]''
|games= ''[[SSB4]]''<br>''[[Ultimate]]''
|console      = Nintendo Entertainment System
|console      = Nintendo Entertainment System
|species      = Dog (dog)<br/>Duck (duck)
|species      = {{s|wikipedia|Scent hound}}<br/>Duck
|gender      = Male <!--The tip for Duck Jump in Smash 4 refers to the dog as male: "The duck grabs the dog and carries him through the air. Once started, this move can't be stopped." and the duck can also be confirmed male simply by its appearance. -->
|gender      = Male (Dog)<!--The tip for Duck Jump in Smash 4 refers to the dog as male: "The duck grabs the dog and carries him through the air. Once started, this move can't be stopped." and the duck can also be confirmed male simply by its appearance. --><br/>Varies (Duck)
|artist      = Hiroji Kiyotake
|artist      = Hiroji Kiyotake
|homeworld    = Earth
|homeworld    = Earth
Line 21: Line 21:
|interwikipage= Duck Hunt
|interwikipage= Duck Hunt
}}
}}
'''Duck Hunt''' ({{ja|ダックハント|Dakkuhanto}}, ''Duckhunt''), known in [[PAL]] regions as '''Duck Hunt Duo''', is the name of a playable tag team composed of the hunting dog and a duck from the NES light gun game, ''{{s|wikipedia|Duck Hunt}}''.
'''Duck Hunt''' ({{ja|ダックハント|Dakkuhanto}}, ''Duckhunt''), known in [[PAL]] regions as '''Duck Hunt Duo''', is the name of a playable tag team composed of the player's hunting dog and a duck from the NES light gun game, ''{{s|wikipedia|Duck Hunt}}''. After ducks made cameos as a trophy in ''[[Super Smash Bros. Melee]]'' and a sticker in ''[[Super Smash Bros. Brawl]]'', both the hunting dog and a duck became playable representatives of the ''Duck Hunt'' series as of ''[[Super Smash Bros. 4]]''.


==Origin==
==Origin==
[[File:Duck_Hunt_Dog_Duck.PNG|thumb|100px|left|In-Game Sprite of the Dog holding a duck in ''Duck Hunt'']] Throughout ''Duck Hunt'', the goal is to shoot all of the ducks with a limited amount of bullets and time. By plugging a controller into the player 2 slot in the NES, a duck can be controlled to a limited extent by another player.
[[File:Duck_Hunt_Dog_Duck.PNG|thumb|100px|left|In-game sprite of the Dog holding a duck in ''Duck Hunt'']] Throughout ''Duck Hunt'', the goal is to shoot all of the ducks with a limited amount of bullets and time. By plugging a controller into the player 2 slot in the NES, a duck can be controlled to a limited extent by another player.


The hunter is the playable character in all versions of ''Duck Hunt'' and is supposed to represent the player. Accompanying the player is a non-playable {{s|wikipedia|scent hound}}, who flushes out the ducks for the hunter to shoot and picks up any ducks that are shot down by the player. If the player fails to shoot down any ducks, the dog infamously laughs at the player's misfortune before slinking back down into the grass.
The hunter is the playable character in all versions of ''Duck Hunt'' and is supposed to represent the player. Accompanying the player is a non-playable {{s|wikipedia|scent hound}}, who flushes out the ducks for the hunter to shoot and picks up any ducks that are shot down by the player. If the player fails to shoot down any ducks, the dog infamously laughs at the player's misfortune before slinking back down into the grass.
Line 62: Line 62:


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
===As a playable character===
===As playable characters===
{{Main|Duck Hunt (SSB4)}}
{{Main|Duck Hunt (SSB4)}}
[[File:Duck Hunt SSB4.png|thumbnail|Duck Hunt, as they appear in ''Super Smash Bros. 4''.]]
[[File:Duck Hunt SSB4.png|thumbnail|Duck Hunt, as they appear in ''Super Smash Bros. 4''.]]
''Super Smash Bros. 4'' marks both the third appearance of the ''Duck Hunt'' universe, and the debut of [[Unlockable character|unlockable]] representatives for said universe. [[Masahiro Sakurai]] stated that the inclusion of playable ''Duck Hunt'' representatives was influenced by that respective game's worldwide sales numbers, and his feeling that the ''Duck Hunt'' universe had not been viable for such representation until ''SSB4''.<ref>[http://www.gamnesia.com/news/sakurai-explains-duck-hunts-inclusion-in-smash Sakurai Explains Duck Hunt's Inclusion in Smash]</ref> Like the {{uv|Ice Climber}} universe, the ''Duck Hunt'' universe's playable representatives (the hunting dog and a duck) function as a tag team that is referred to by their home game's name.<ref>[https://www.smashbros.com/en_US/blog/index.html?pageCount=2 Super Smash Blog page 2]</ref> Duck Hunt were the final ''Smash 4'' base game [[newcomer]]s to be officially revealed.
''Super Smash Bros. 4'' marks both the third appearance of the ''Duck Hunt'' universe, and the debut of [[Unlockable character|unlockable]] representatives for said universe. [[Masahiro Sakurai]] stated that the inclusion of playable ''Duck Hunt'' representatives was influenced by that respective game's worldwide sales numbers, and his feeling that the ''Duck Hunt'' universe had not been viable for such representation until ''SSB4''.<ref>[http://www.gamnesia.com/news/sakurai-explains-duck-hunts-inclusion-in-smash Sakurai Explains Duck Hunt's Inclusion in Smash]</ref> Although the ''Duck Hunt'' universe's playable representatives, the scent hound (known as Dog according to his trophy) and a duck, fight together as a team,<ref>[https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_59 Super Smash Blog | 59: Duck Hunt]</ref> they do not truly fall under the tag team archetype like the [[Ice Climbers]], {{SSB4|Olimar}}, and {{SSB4|Rosalina & Luma}}. Duck Hunt were the final [[newcomer]]s to be officially revealed for the base version of ''SSB4''.


Three of Duck Hunt's [[special move]]s also reference other "Light Gun Series" games contemporary to their home game. Their neutral special involves a tin can from the "Trick Shot" game mode in ''[[wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''; their down special involves the gunmen from the NES game ''{{s|wikipedia|Wild Gunman}}''; and their [[Final Smash]] collectively involves a flock of ducks from ''Duck Hunt'', the cardboard cutouts from the ''Hogan's Alley'', and the gunmen from ''Wild Gunmen''. Outside of these moves, their smash attacks also make use of the {{s|wikipedia|NES Zapper}}.
Three of Duck Hunt's [[special move]]s also reference other "Light Gun Series" games contemporary to their home game. Neutral special involves a tin can from the "Trick Shot" game mode in ''[[wikipedia:Hogan's Alley (video game)|Hogan's Alley]]'', down special involves the gunmen from the NES game ''{{s|wikipedia|Wild Gunman}}'', and their [[Final Smash]] collectively involves a flock of ducks from ''Duck Hunt'', the cardboard cutouts from the ''Hogan's Alley'', and the gunmen from ''Wild Gunman''. Outside of these moves, their smash attacks also make use of the {{s|wikipedia|NES Zapper}}.


Duck Hunt are currently ranked 30th out of 55 on the [[tier list]], placing them at the top of the D tier, and rendering them the highest ranking mid-tier characters. Duck Hunt's projectiles make them capable at stage control and zoning, with [[Trick Shot]] being the most useful due to its remote controllable property. They also have a good air game, as their sweetspotted neutral aerial, up aerial and sweetspotted back aerial are capable KOing options, while their forward aerial is useful for [[edge-guarding]] and spacing. However, their KO potential is very inconsistent, due to having a very small number of KOing options and because of their smash attacks' very awkward hitbox placements making them liable to fail at landing all of their hits.
Duck Hunt's projectiles make them capable at stage control and zoning, with [[Trick Shot]] being the most useful because of its remote controllable property. They also have a good air game: Dog's sweetspotted neutral aerial and the duck's up aerial and sweetspotted back aerial are capable KOing options, while the duck's forward aerial is useful for [[edge-guarding]] and spacing. However, their KO potential is very inconsistent because of their very small number of KOing options and their smash attacks' very awkward hitbox placements making them liable to fail at landing all of their hits.


Although [[Duck Jump]] is a maneuverable recovery move that grants a decent amount of vertical and horizontal distance, it is slow and unprotected, which leaves Duck Hunt wide open to edge-guarding and forces them to use the dog's [[wall jump]] more often than not. Their reliance on projectiles is also highly ineffective against characters who can counteract them, such as those with [[Reflection|reflectors]] and especially against {{SSB4|Rosalina & Luma}}, who can completely nullify their projectiles with [[Gravitational Pull]].
Although [[Duck Jump]] is a maneuverable recovery move that grants a decent amount of vertical and horizontal distance, it is slow and unprotected; this leaves Duck Hunt wide open to edge-guarding, and forces them to use Dog's [[wall jump]] more often than not. Their reliance on projectiles is also highly ineffective against characters who can counteract them, such as those with [[Reflection|reflectors]] and especially against Rosalina & Luma, who can completely nullify their projectiles with [[Gravitational Pull]].


Despite having a small playerbase, Duck Hunt have nevertheless managed to achieve decent results at regional and national tournaments, thanks to {{Sm|Raito}}, {{Sm|Brood}}, {{Sm|You3}}, {{Sm|ImHip}} and {{Sm|Dandy Penguin}}.
Despite having a small playerbase, Duck Hunt have nevertheless managed to achieve decent results at regional and national tournaments, thanks to {{Sm|Raito}}, {{Sm|Brood}}, {{Sm|You3}}, {{Sm|ImHip}} and {{Sm|Dandy Penguin}}. To reflect this, Duck Hunt are currently ranked 30th out of 55 on the [[tier list]]; in addition to placing them at the top of the D tier, this renders them as the highest ranking mid-tier characters.


===Trophies===
===Trophies===
Line 105: Line 105:


== In ''[[Super Smash Bros. Ultimate]]''==
== In ''[[Super Smash Bros. Ultimate]]''==
===As a playable character===
===As playable characters===
{{Main|Duck Hunt (SSBU)}}
{{Main|Duck Hunt (SSBU)}}
[[File:Duck Hunt SSBU.png|thumb|right|Duck Hunt, as they appear in ''Super Smash Bros. Ultimate''.]]
[[File:Duck Hunt SSBU.png|thumb|right|Duck Hunt, as they appear in ''Super Smash Bros. Ultimate''.]]
Duck Hunt return as unlockable characters in ''Super Smash Bros. Ultimate''.
Duck Hunt return as unlockable characters in ''Super Smash Bros. Ultimate''.


Duck Hunt have received a mix of buffs and nerfs in the transition to ''Ultimate''. Duck Hunt's infamously unreliable smash attacks now connect much more reliably (though their final hits may still fail to connect in rare instances), thus significantly improving their once-notoriously inconsistent KO potential. Each of Duck Hunt's special moves have also gained particular buffs. Trick Shot deals more damage and knockback, travels farther, has less ending lag, and can now be hit while it is in midair. Clay Shooting has improved combo potential, thanks to it keeping the opponent in place upon contact and having less ending lag. Duck Jump can now be canceled with an attack or air dodge after 50 frames, similarly to [[Winged Pikmin]]. Lastly, Wild Gunman deals more damage, fires faster, and has less ending lag.
In the transition to ''Ultimate'', Duck Hunt's once-infamously unreliable smash attacks connect much more reliably (though their final hits may still fail to connect in rare instances), thus significantly improving their once-notoriously inconsistent KO potential. Each of Duck Hunt's special moves have also gained particular buffs. Trick Shot deals more damage and knockback, travels farther, has less ending lag, and can now be hit while it is in midair. Clay Shooting has improved combo potential, thanks to it keeping the opponent in place upon contact and having less ending lag. Duck Jump can now be canceled with an attack or air dodge after 50 frames, similarly to [[Winged Pikmin]]. Lastly, Wild Gunman deals more damage, fires faster, and has less ending lag.


Although Duck Hunt received some nerfs, most notably to their neutral infinite, clean neutral aerial and down aerial, they have nevertheless managed to attain decent results in competitive play in spite of their small playerbase: Wisdom and Ozone tied for 5th at [[Paradigm Shift 2019]], while Raito and Vintendo placed 5th and 25th, respectively, at [[EVO 2019]].
Although Duck Hunt received some nerfs, most notably to the duck's neutral infinite, Dog's clean neutral aerial, and their down aerial, they have nevertheless managed to attain decent results in competitive play in spite of their small playerbase: Wisdom and Ozone tied for 5th at [[Paradigm Shift 2019]], while Raito and Vintendo placed 5th and 25th, respectively, at [[EVO 2019]].


===Spirits===
===Spirits===
Line 124: Line 124:
*The dog, [[Palutena]], [[Ridley]], [[Dark Samus]], [[Piranha Plant]], and [[Wii Fit Trainer]] are the only playable characters in the ''Super Smash Bros.'' series that do not have a playable appearance in any other video game.
*The dog, [[Palutena]], [[Ridley]], [[Dark Samus]], [[Piranha Plant]], and [[Wii Fit Trainer]] are the only playable characters in the ''Super Smash Bros.'' series that do not have a playable appearance in any other video game.
*The dog is the fourth playable canid character after [[Fox McCloud]], [[Wolf O'Donnell]] and [[Lucario]]. He is also the second quadrupedal character after [[Ivysaur]]. In comparison, the duck is the third playable avian character after [[Falco Lombardi]] and [[King Dedede]] and before [[Kazooie]].
*The dog is the fourth playable canid character after [[Fox McCloud]], [[Wolf O'Donnell]] and [[Lucario]]. He is also the second quadrupedal character after [[Ivysaur]]. In comparison, the duck is the third playable avian character after [[Falco Lombardi]] and [[King Dedede]] and before [[Kazooie]].
*The duo are the first pair of animal fighters consisting of a mammal and a bird, later followed by [[Banjo & Kazooie]].
*Duck Hunt are the first tag team to consist of solely of animals.
**This similarity is referenced in Banjo & Kazooie's reveal trailer.
**During {{SSBU|Banjo & Kazooie}}'s reveal trailer, Duck Hunt were used as a bait-and-switch to introduce them a la {{SSBU|King Dedede}} during {{SSBU|King K. Rool}}'s reveal trailer. This was likely done because of Duck Hunt also being a team consisting of a bird perched on a mammal's back, as well as in reference to a running gag among the ''Super Smash Bros.'' community in which Duck Hunt were perceived by fans as substitutes for the long-requested Banjo & Kazooie.


==References==
==References==
Anonymous user