Duck Hunt: Difference between revisions

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|image        = [[File:Spirits duck hunt.png|275px]]
|image        = [[File:Spirits duck hunt.png|275px]]
|caption      = [[File:DuckHuntSymbol.svg|50px]]
|caption      = [[File:DuckHuntSymbol.svg|50px]]
Official artwork of the dog and a duck as they appear in the Japanese and European cover of ''{{s|wikipedia|Duck Hunt}}''.
Official artwork of the dog and a couple of ducks as they appear in the Japanese and European cover of ''{{s|wikipedia|Duck Hunt}}''.
|universe      = {{uv|Duck Hunt}}
|universe      = {{uv|Duck Hunt}}
|firstgame    = ''{{s|wikipedia|Duck Hunt}}'' (1984)
|firstgame    = ''{{s|wikipedia|Duck Hunt}}'' (1984)
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Duck Hunt return as unlockable characters in ''Super Smash Bros. Ultimate''.
Duck Hunt return as unlockable characters in ''Super Smash Bros. Ultimate''.


Duck Hunt has been given a mix of buffs and nerfs from the transition to Ultimate. Duck Hunt's notoriously mediocre KO power in SSB4 has been improved in many ways: dash attack, forward tilt, and down tilt all have more knockback, while their infamously unreliable smash attacks now connect more reliably (though the final hit may still fail to connect in some instances) and have more knockback. In addition, Trick Shot, which was already a powerful, versatile projectile, has been improved in many ways: it KOs earlier, travels further, has less endlag and can now be hit in the air, increasing its utility even further. In addition, every Wild Gunman also deals more knockback, with orange and sombrero Gunmen being able to KO at realistic percents.
Duck Hunt have received a mix of buffs and nerfs in the transition to ''Ultimate''. Duck Hunt's infamously unreliable smash attacks now connect much more reliably (though their final hits may still fail to connect in rare instances), thus significantly improving their once-notoriously inconsistent KO potential. Each of Duck Hunt's special moves have also gained particular buffs. Trick Shot deals more damage and knockback, travels farther, has less ending lag, and can now be hit while it is in midair. Clay Shooting has improved combo potential, thanks to it keeping the opponent in place upon contact and having less ending lag. Duck Jump can now be canceled with an attack or air dodge after 50 frames, similarly to [[Winged Pikmin]]. Lastly, Wild Gunman deals more damage, fires faster, and has less ending lag.


However, the changes have resulted in very low tournament representation in early metagame of Ultimate, especially outside of Japan, with even some notable Duck Hunt players in SSB4 having completely dropped the character. Due to Duck Hunt's lack of representation in tournaments, their true viability remains to be seen.
Although Duck Hunt received some nerfs, most notably to their neutral infinite, clean neutral aerial and down aerial, they have nevertheless managed to attain decent results in competitive play in spite of their small playerbase: Wisdom and Ozone tied for 5th at [[Paradigm Shift 2019]], while Raito and Vintendo placed 5th and 25th, respectively, at [[EVO 2019]].


===Spirits===
===Spirits===
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