Duck Hunt: Difference between revisions
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|image = [[File:Spirits duck hunt.png|275px]] | |image = [[File:Spirits duck hunt.png|275px]] | ||
|caption = [[File:DuckHuntSymbol.svg|50px]] | |caption = [[File:DuckHuntSymbol.svg|50px]] | ||
Official artwork of the dog and a | Official artwork of the dog and a couple of ducks as they appear in the Japanese and European cover of ''{{s|wikipedia|Duck Hunt}}''. | ||
|universe = {{uv|Duck Hunt}} | |universe = {{uv|Duck Hunt}} | ||
|firstgame = ''{{s|wikipedia|Duck Hunt}}'' (1984) | |firstgame = ''{{s|wikipedia|Duck Hunt}}'' (1984) | ||
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Duck Hunt return as unlockable characters in ''Super Smash Bros. Ultimate''. | Duck Hunt return as unlockable characters in ''Super Smash Bros. Ultimate''. | ||
Duck Hunt | Duck Hunt have received a mix of buffs and nerfs in the transition to ''Ultimate''. Duck Hunt's infamously unreliable smash attacks now connect much more reliably (though their final hits may still fail to connect in rare instances), thus significantly improving their once-notoriously inconsistent KO potential. Each of Duck Hunt's special moves have also gained particular buffs. Trick Shot deals more damage and knockback, travels farther, has less ending lag, and can now be hit while it is in midair. Clay Shooting has improved combo potential, thanks to it keeping the opponent in place upon contact and having less ending lag. Duck Jump can now be canceled with an attack or air dodge after 50 frames, similarly to [[Winged Pikmin]]. Lastly, Wild Gunman deals more damage, fires faster, and has less ending lag. | ||
Although Duck Hunt received some nerfs, most notably to their neutral infinite, clean neutral aerial and down aerial, they have nevertheless managed to attain decent results in competitive play in spite of their small playerbase: Wisdom and Ozone tied for 5th at [[Paradigm Shift 2019]], while Raito and Vintendo placed 5th and 25th, respectively, at [[EVO 2019]]. | |||
===Spirits=== | ===Spirits=== |