Auto-canceling: Difference between revisions

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*{{SSBM|Marth}}: Neutral aerial's large hitbox and long duration make it an effective approach option, especially out of a dash dance. This was retained in ''Brawl'' but removed its auto-cancel window was made far worse in later entries.
*{{SSBM|Marth}}: Neutral aerial's large hitbox and long duration make it an effective approach option, especially out of a dash dance. This was retained in ''Brawl'' but removed its auto-cancel window was made far worse in later entries.
*{{SSBM|Ness}}: All his aerials autocancel in a short hop. His down aerial auto-cancels as long as the hitbox is not active, making the move frame safe on shield if executed perfectly. This auto-cancel window was retained in ''Brawl''
*{{SSBM|Ness}}: All his aerials autocancel in a short hop. His down aerial auto-cancels as long as the hitbox is not active, making the move frame safe on shield if executed perfectly. This auto-cancel window was retained in ''Brawl''
*{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancel one frame later in ''Brawl'' due to the hitboxes' longer duration.
*{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancels one frame later in ''Brawl'' due to the hitboxes' longer duration.
*{{SSBM|Link}}: Neutral aerial late auto-cancel starts on frame 32 but it doesn't auto-cancel until frame 40 as the hitbox lasts until frame 39. Despite this, the move still auto-cancels as soon as the hitbox ends which can make the move frame positive on shield if executed perfectly.
*{{SSBM|Link}}: Neutral aerial late auto-cancel starts on frame 32 but it doesn't auto-cancel until frame 40 as the hitbox lasts until frame 39. Despite this, the move still auto-cancels as soon as the hitbox ends which can make the move frame positive on shield if executed perfectly.


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