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| '''Edge-guarding''' is the attempt to prevent an off-stage [[recovery|recovering]] enemy from reaching the stage. Players can achieve this in many ways, and the struggle between an edge-guarder and his enemy leads to many strategies and [[mindgames]].
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| == Edge-guarding strategies ==
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| === On-stage guarding ===
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| The simplest way to edge-guard is to stand at the edge and throw attacks - often a powerful [[forward smash]], [[down smash]] or [[down tilt]] that can hit even a [[sweet spot]]ting enemy. While this method of edge-guarding requires the least set-up, it is often thwarted by sweet-spotting or ledge-teching.
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| === Throwing [[projectile]]s ===
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| In a similar strategy to sitting on stage, a character with projectiles (especially projectiles affected by gravity, like [[Peach]]'s turnips or [[Mario]]'s fireballs) can stand by the edge and try to interrupt a faraway, recovering opponent. This strategy is very safe, in that players are very unlikely to be hit while edge-guarding in this fashion, and it can be combined with both edge-hogging and attacking from on-stage.
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| === Off-stage guarding ===
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| A risky, but deadly, way of edge-guarding is to jump off-stage and interrupt the opponent in mid-air. The recovering enemy has few options by which he can defend himself, such as using [[aerial attack]]s or directing himself away from the edge-guarder. When using this style of edge-guarding, most characters put their own life in jeopardy, being so far off-stage. If, however, the edge-guarder is able to land a powerful aerial attack far off-stage, his enemy will almost certainly die. Even if unsuccessful, the edge-guarder can often [[edge-hog]] the recovering opponent anyways.
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| With most characters, it is best to avoid using the [[second jump]] before hitting the opponent. Many characters will not be able to make it back without it.
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| === [[Edge-hogging]] ===
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| A common way to edge-guard is to edge-hog, or grab the ledge so that the opponent cannot. There are several ways to reach the ledge when standing on-stage. The two most common ways are to face away from the ledge and either [[short hop]] or [[wavedash]] backwards. Many players, when wavedashing backwards, make the mistake of standing too close to the edge before wavedashing, thereby [[air dodge|air dodging]] off-stage and falling to their death. Note also that with some characters, it is possible to fast-fall the wavedash off the stage and in effect grab the edge sooner.
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| Usually, an edge-hogger rolls the moment the recovering enemy uses his [[third jump]], gaining invincibility frames and defending himself against damaging [[up B]] attacks. Edge-hogging is effective against sweet-spotting, but can be beaten by an enemy that comes fully on-stage in their recovery.
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| When an enemy lands fully on-stage they are often caught in the lag of their third jump. [[Edge hopping]] is often the method to keep them off the stage. This leads you back into the starting position of choosing which edge guarding technique to use, but your opponent has a little more damage making it a little easier to edge guard them.
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| == See Also ==
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| * [[Edge hopping]]
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| * [[Jumping]]
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| * [[Ledge]]
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| * [[Semi-spike]]
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| * [[Spike]]
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| [[Category:Techniques]]
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