Grab: Difference between revisions

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(opening sentence is simply not accurate.)
(Removing all cases of "B" moves)
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[[Image:Grab.jpg|right|thumb]]
[[Image:Grab.jpg|right|thumb]]
The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and [[throw]]n by tilting the Stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.
The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and [[throw]]n by tilting the stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.


Once a throw is begun, the character cannot escape, with the exception of [[Kirby]]'s [[forward throw|forward]] and [[back throw]]s. All throws grant 8 good [[invincibility frame]]s when started.
Once a throw is begun, the character cannot escape, with the exception of [[Kirby]]'s [[forward throw|forward]] and [[back throw]]s. All throws grant 8 good [[invincibility frame]]s when started.


Some B attacks are specialized grabs. These are:
Some Special attacks are specialized grabs. These are:


*[[Bowser]]'s [[Koopa Klaw|forward B]] in [[Melee]] (can grab in the air or at close range on the ground, can only throw forwards or backwards. No [[invincibility frame]]s)
*[[Bowser]]'s [[Koopa Klaw|forward Special]] in [[Melee]] (can grab in the air or at close range on the ground, can only throw forwards or backwards. No [[invincibility frame]]s)
*[[Bowser]]'s [[Flying Slam|forward B]] in [[Brawl]] (can grab and suicide kill opponents)
*[[Bowser]]'s [[Flying Slam|forward Special]] in [[Brawl]] (can grab and suicide kill opponents)
*[[Yoshi]]'s [[Egg Lay|Neutral B]] (traps opponent in an egg, opponent takes half damage until they escape)
*[[Yoshi]]'s [[Egg Lay|Standard Special]] (traps opponent in an egg, opponent takes half damage until they escape)
*[[Kirby]]'s [[Inhale|Neutral B]] (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement)
*[[Kirby]]'s [[Inhale|Standard Special]] (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement)
*[[Captain Falcon]]'s and [[Ganondorf]]'s [[up B]]s (grabs opponent in air and propels them away, can be done repeatedly if connects the first time)
*[[Captain Falcon]]'s and [[Ganondorf]]'s [[Up Special]]s (grabs opponent in air and propels them away, can be done repeatedly if connects the first time)
*[[Ganondorf]]'s [[Flame Choke|side B]] in [[Brawl]] (grabs opponent and hit them to the ground)  
*[[Ganondorf]]'s [[Flame Choke|Side Special]] in [[Brawl]] (grabs opponent and hit them to the ground)  
*[[Wario]]'s [[Chomp|Neutral B]] (Wario bites his opponents several times, then throw them out).
*[[Wario]]'s [[Chomp|Standard Special]] (Wario bites his opponents several times, then throw them out).
*[[King Dedede]]'s [[Inhale (King Dedede)|Neutral B]] (Works much like Kirby's [[Neutral B]]).
*[[King Dedede]]'s [[Inhale (King Dedede)|Standard Special]] (Works much like Kirby's [[Neutral B]]).
*[[Lucario]]'s [[Force Palm|Side B]] is an energy attack at long range and is an Aura-powered grab at close range.  
*[[Lucario]]'s [[Force Palm|Side Special]] is an energy attack at long range and is an Aura-powered grab at close range.  
*[[Diddy Kong]]'s [[Monkey Flip|Side B]] latches onto an opponent and has the option to start pummeling or to let go.
*[[Diddy Kong]]'s [[Monkey Flip|Side Special]] latches onto an opponent and has the option to start pummeling or to let go.
Some grabs also function as a recovery technique when used in midair. By pressing Z in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. In Melee, if the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover, known as [[wall-grapple]]. In Brawl, they will be shot to the nearest edge, making them [[Tether Recovery|tether recoveries]]. These include:
Some grabs also function as a recovery technique when used in midair. By pressing Grab in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. In Melee, if the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover, known as [[wall-grapple]]. In Brawl, they will be shot to the nearest edge, making them [[Tether Recovery|tether recoveries]]. These include:


*[[Link]], [[Toon Link]] and [[Young Link]]'s [[Hookshot/Clawshot|Hookshot]] (and Link's [[Hookshot/Clawshot|Clawshot]] in ''Brawl'')
*[[Link]], [[Toon Link]] and [[Young Link]]'s [[Hookshot/Clawshot|Hookshot]] (and Link's [[Hookshot/Clawshot|Clawshot]] in ''Brawl'')
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*[[Yoshi]]'s tongue.
*[[Yoshi]]'s tongue.
*[[Olimar]]'s Pikmin, which dash forward and do the grabbing and throwing for him (one special is already a Tether Recovery)
*[[Olimar]]'s Pikmin, which dash forward and do the grabbing and throwing for him (one special is already a Tether Recovery)
*[[Zero Suit Samus]]' Paralyzer whip. (two of her specials are already Tether Recoveries)
*[[Zero Suit Samus]]'s Paralyzer whip. (two of her specials are already Tether Recoveries)


===Initial Grab Range===
===Initial Grab Range===

Revision as of 16:23, August 26, 2008

The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and thrown by tilting the stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.

Once a throw is begun, the character cannot escape, with the exception of Kirby's forward and back throws. All throws grant 8 good invincibility frames when started.

Some Special attacks are specialized grabs. These are:

Some grabs also function as a recovery technique when used in midair. By pressing Grab in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. In Melee, if the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover, known as wall-grapple. In Brawl, they will be shot to the nearest edge, making them tether recoveries. These include:

In addition, there are several other ranged grabs, although they cannot be used as Tether Recoveries:

  • Yoshi's tongue.
  • Olimar's Pikmin, which dash forward and do the grabbing and throwing for him (one special is already a Tether Recovery)
  • Zero Suit Samus's Paralyzer whip. (two of her specials are already Tether Recoveries)

Initial Grab Range

Melee grab ranges by character according to Mew2King's webpage

  1. Samus
  2. Link
  3. Young Link
  4. Marth
  5. Roy
  6. Yoshi
  7. Kirby
  8. Sheik
  9. Zelda
  10. Falco
  11. Jigglypuff
  12. Mewtwo
  13. Peach
  14. Fox
  15. Luigi
  16. DK
  17. Ice Climbers
  18. Mr. Game & Watch
  19. Ganondorf
  20. Captain Falcon
  21. Dr. Mario / Mario
  22. Bowser
  23. Pichu
  24. Ness
  25. Pikachu