Grab: Difference between revisions
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[[Image:Grab.jpg|right|thumb]] | [[Image:Grab.jpg|right|thumb]] | ||
The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and [[throw]]n by tilting the | The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and [[throw]]n by tilting the stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time. | ||
Once a throw is begun, the character cannot escape, with the exception of [[Kirby]]'s [[forward throw|forward]] and [[back throw]]s. All throws grant 8 good [[invincibility frame]]s when started. | Once a throw is begun, the character cannot escape, with the exception of [[Kirby]]'s [[forward throw|forward]] and [[back throw]]s. All throws grant 8 good [[invincibility frame]]s when started. | ||
Some | Some Special attacks are specialized grabs. These are: | ||
*[[Bowser]]'s [[Koopa Klaw|forward | *[[Bowser]]'s [[Koopa Klaw|forward Special]] in [[Melee]] (can grab in the air or at close range on the ground, can only throw forwards or backwards. No [[invincibility frame]]s) | ||
*[[Bowser]]'s [[Flying Slam|forward | *[[Bowser]]'s [[Flying Slam|forward Special]] in [[Brawl]] (can grab and suicide kill opponents) | ||
*[[Yoshi]]'s [[Egg Lay| | *[[Yoshi]]'s [[Egg Lay|Standard Special]] (traps opponent in an egg, opponent takes half damage until they escape) | ||
*[[Kirby]]'s [[Inhale| | *[[Kirby]]'s [[Inhale|Standard Special]] (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement) | ||
*[[Captain Falcon]]'s and [[Ganondorf]]'s [[ | *[[Captain Falcon]]'s and [[Ganondorf]]'s [[Up Special]]s (grabs opponent in air and propels them away, can be done repeatedly if connects the first time) | ||
*[[Ganondorf]]'s [[Flame Choke| | *[[Ganondorf]]'s [[Flame Choke|Side Special]] in [[Brawl]] (grabs opponent and hit them to the ground) | ||
*[[Wario]]'s [[Chomp| | *[[Wario]]'s [[Chomp|Standard Special]] (Wario bites his opponents several times, then throw them out). | ||
*[[King Dedede]]'s [[Inhale (King Dedede)| | *[[King Dedede]]'s [[Inhale (King Dedede)|Standard Special]] (Works much like Kirby's [[Neutral B]]). | ||
*[[Lucario]]'s [[Force Palm|Side | *[[Lucario]]'s [[Force Palm|Side Special]] is an energy attack at long range and is an Aura-powered grab at close range. | ||
*[[Diddy Kong]]'s [[Monkey Flip|Side | *[[Diddy Kong]]'s [[Monkey Flip|Side Special]] latches onto an opponent and has the option to start pummeling or to let go. | ||
Some grabs also function as a recovery technique when used in midair. By pressing | Some grabs also function as a recovery technique when used in midair. By pressing Grab in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. In Melee, if the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover, known as [[wall-grapple]]. In Brawl, they will be shot to the nearest edge, making them [[Tether Recovery|tether recoveries]]. These include: | ||
*[[Link]], [[Toon Link]] and [[Young Link]]'s [[Hookshot/Clawshot|Hookshot]] (and Link's [[Hookshot/Clawshot|Clawshot]] in ''Brawl'') | *[[Link]], [[Toon Link]] and [[Young Link]]'s [[Hookshot/Clawshot|Hookshot]] (and Link's [[Hookshot/Clawshot|Clawshot]] in ''Brawl'') | ||
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*[[Yoshi]]'s tongue. | *[[Yoshi]]'s tongue. | ||
*[[Olimar]]'s Pikmin, which dash forward and do the grabbing and throwing for him (one special is already a Tether Recovery) | *[[Olimar]]'s Pikmin, which dash forward and do the grabbing and throwing for him (one special is already a Tether Recovery) | ||
*[[Zero Suit Samus]]' Paralyzer whip. (two of her specials are already Tether Recoveries) | *[[Zero Suit Samus]]'s Paralyzer whip. (two of her specials are already Tether Recoveries) | ||
===Initial Grab Range=== | ===Initial Grab Range=== |
Revision as of 16:23, August 26, 2008
The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and thrown by tilting the stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.
Once a throw is begun, the character cannot escape, with the exception of Kirby's forward and back throws. All throws grant 8 good invincibility frames when started.
Some Special attacks are specialized grabs. These are:
- Bowser's forward Special in Melee (can grab in the air or at close range on the ground, can only throw forwards or backwards. No invincibility frames)
- Bowser's forward Special in Brawl (can grab and suicide kill opponents)
- Yoshi's Standard Special (traps opponent in an egg, opponent takes half damage until they escape)
- Kirby's Standard Special (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement)
- Captain Falcon's and Ganondorf's Up Specials (grabs opponent in air and propels them away, can be done repeatedly if connects the first time)
- Ganondorf's Side Special in Brawl (grabs opponent and hit them to the ground)
- Wario's Standard Special (Wario bites his opponents several times, then throw them out).
- King Dedede's Standard Special (Works much like Kirby's Neutral B).
- Lucario's Side Special is an energy attack at long range and is an Aura-powered grab at close range.
- Diddy Kong's Side Special latches onto an opponent and has the option to start pummeling or to let go.
Some grabs also function as a recovery technique when used in midair. By pressing Grab in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. In Melee, if the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover, known as wall-grapple. In Brawl, they will be shot to the nearest edge, making them tether recoveries. These include:
- Link, Toon Link and Young Link's Hookshot (and Link's Clawshot in Brawl)
- Samus' Grapple Beam
- Lucas's Rope Snake
In addition, there are several other ranged grabs, although they cannot be used as Tether Recoveries:
- Yoshi's tongue.
- Olimar's Pikmin, which dash forward and do the grabbing and throwing for him (one special is already a Tether Recovery)
- Zero Suit Samus's Paralyzer whip. (two of her specials are already Tether Recoveries)
Initial Grab Range
Melee grab ranges by character according to Mew2King's webpage
- Samus
- Link
- Young Link
- Marth
- Roy
- Yoshi
- Kirby
- Sheik
- Zelda
- Falco
- Jigglypuff
- Mewtwo
- Peach
- Fox
- Luigi
- DK
- Ice Climbers
- Mr. Game & Watch
- Ganondorf
- Captain Falcon
- Dr. Mario / Mario
- Bowser
- Pichu
- Ness
- Pikachu
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |