Frame: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 1: Line 1:
A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time.  The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since Melee is normally set to 60 FPS (50 in the [[PAL]] version of [[Super Smash Bros. Melee|Melee]]), a frame is one sixtieth of a second (one fiftieth of a second for the PAL version). All events, actions and movements in the SSB games occur in increments of frames.
A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time.  The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally set to 60 FPS (50 in the [[PAL]] versions), a frame is one sixtieth of a second (one fiftieth of a second for the PAL version). All events, actions and movements in the SSB games occur in increments of frames.


== SSB Framerates (NTSC) ==
== SSB Framerates (NTSC) ==

Revision as of 20:01, December 24, 2008

A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally set to 60 FPS (50 in the PAL versions), a frame is one sixtieth of a second (one fiftieth of a second for the PAL version). All events, actions and movements in the SSB games occur in increments of frames.

SSB Framerates (NTSC)

See Also: