Frame: Difference between revisions
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A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since | A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally set to 60 FPS (50 in the [[PAL]] versions), a frame is one sixtieth of a second (one fiftieth of a second for the PAL version). All events, actions and movements in the SSB games occur in increments of frames. | ||
== SSB Framerates (NTSC) == | == SSB Framerates (NTSC) == |
Revision as of 20:01, December 24, 2008
A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally set to 60 FPS (50 in the PAL versions), a frame is one sixtieth of a second (one fiftieth of a second for the PAL version). All events, actions and movements in the SSB games occur in increments of frames.
SSB Framerates (NTSC)
- Super Smash Bros. Brawl - 60 frames per second
- Super Smash Bros. Melee - 60 frames per second
- Super Smash Bros. - 60 frames per second