Frame: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(linked to "Invincibility frame". I realize that this isn't the best implementation, but the link should be there, and I invite anyone to integrate it more smoothly.) |
|||
Line 5: | Line 5: | ||
* [[Super Smash Bros. Brawl]] - 60 frames per second | * [[Super Smash Bros. Brawl]] - 60 frames per second | ||
* [[Super Smash Bros. Melee]] - 60 frames per second | * [[Super Smash Bros. Melee]] - 60 frames per second | ||
* [[Super Smash Bros.]] - | * [[Super Smash Bros.]] - 60 frames per second | ||
==See Also:== | ==See Also:== |
Revision as of 19:38, December 24, 2008
A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since Melee is normally set to 60 FPS (50 in the PAL version of Melee), a frame is one sixtieth of a second (one fiftieth of a second for the PAL version). All events, actions and movements in the SSB games occur in increments of frames.
SSB Framerates (NTSC)
- Super Smash Bros. Brawl - 60 frames per second
- Super Smash Bros. Melee - 60 frames per second
- Super Smash Bros. - 60 frames per second