Frame: Difference between revisions
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A frame is a unit of time in video games. The length of a frame depends on the number of hertz the game is set to; since Melee is normally set to 60hZ (50hZ in the [[PAL]] version of [[Super Smash Bros. Melee|Melee]]), a frame is one sixtieth of a | A frame is a unit of time in video games. The length of a frame depends on the number of hertz the game is set to; since Melee is normally set to 60hZ (50hZ in the [[PAL]] version of [[Super Smash Bros. Melee|Melee]]), a frame is one sixtieth of a second (one fiftieth of a second for PAL). All events, actions and movements in Melee occur in increments of frames. | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 00:16, October 12, 2006
A frame is a unit of time in video games. The length of a frame depends on the number of hertz the game is set to; since Melee is normally set to 60hZ (50hZ in the PAL version of Melee), a frame is one sixtieth of a second (one fiftieth of a second for PAL). All events, actions and movements in Melee occur in increments of frames.