Super Smash Bros. 4
Super Smash Bros. Ultimate

Absorbing Vortex: Difference between revisions

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{{cquote|''Creates a barrier that pulls in enemy projectiles and weak explosions to heal damage.''|cite=Description from ''Ultimate''{{'}}s Move List}}
{{cquote|''Creates a barrier that pulls in enemy projectiles and weak explosions to heal damage.''|cite=Description from ''Ultimate''{{'}}s Move List}}


'''Absorbing Vortex''' ({{ja|アブソーバー|Abusōbā}}, ''Absorber'') is one of three [[down special move]]s for the {{SSB4|Mii Gunner}}. When used, the Gunner can [[absorb]] energy-based projectiles, similarly to [[PSI Magnet]]. Using this move after a jump pushes the Mii Gunner upward slightly, increasing recovery distance.
'''Absorbing Vortex''' ({{ja|アブソーバー|Abusōbā}}, ''Absorber'') is one of three [[down special move]]s for the {{SSB4|Mii Gunner}}.  
 
==Overview==
When used, the Gunner can [[absorb]] energy-based projectiles, similarly to [[PSI Magnet]]. Using this move after a jump pushes the Mii Gunner upward slightly, increasing recovery distance.


Much like Lucas and Ness' [[PSI Magnet]], upon absorbing a projectile, tapping the control stick or control pad (depending on controller) in a direction will cause the Mii Gunner to roll in that direction, sidestep, or jump without having to release the attack first.
Much like Lucas and Ness' [[PSI Magnet]], upon absorbing a projectile, tapping the control stick or control pad (depending on controller) in a direction will cause the Mii Gunner to roll in that direction, sidestep, or jump without having to release the attack first.

Revision as of 15:42, July 23, 2019

This article is about the Mii Gunner's down special move. For the general principle, see absorption.
Absorbing Vortex
File:AbsorbingVortexUltimate.jpg
The move in use.
User Mii Gunner
Universe Super Smash Bros.
Creates a barrier that pulls in enemy projectiles and weak explosions to heal damage.
—Description from Ultimate's Move List

Absorbing Vortex (アブソーバー, Absorber) is one of three down special moves for the Mii Gunner.

Overview

When used, the Gunner can absorb energy-based projectiles, similarly to PSI Magnet. Using this move after a jump pushes the Mii Gunner upward slightly, increasing recovery distance.

Much like Lucas and Ness' PSI Magnet, upon absorbing a projectile, tapping the control stick or control pad (depending on controller) in a direction will cause the Mii Gunner to roll in that direction, sidestep, or jump without having to release the attack first.

The move received several buffs in the transition to Ultimate. Its healing multiplier has been increased while its endlag has been decreased, and it now produces a weak hitbox upon startup, thus making it safer to use.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Echo Reflector 2. Bomb Drop 3. Absorbing Vortex
Echo Reflector
Bomb Drop
MiiGunDown3-SSB4.png
"Reflects enemy projectiles, sending them back even stronger than they were before." "A thrown bomb that rolls a short distance on the ground." "Sucks in enemy projectiles, forming a barrier that also heals your damage."

Gallery

Mii Gunner's special moves
Super Smash Bros. 4
Neutral special Charge Blast Laser Blaze Grenade Launch
Side special Flame Pillar Stealth Burst Gunner Missile
Up special Lunar Launch Cannon Uppercut Arm Rocket
Down special Echo Reflector Bomb Drop Absorbing Vortex
Final Smash Full Blast
Mii Gunner's special moves
Super Smash Bros. Ultimate
Neutral special Charge Blast Laser Blaze Grenade Launch
Side special Flame Pillar Stealth Burst Gunner Missile
Up special Lunar Launch Cannon Jump Kick Arm Rocket
Down special Echo Reflector Bomb Drop Absorbing Vortex
Final Smash Full Blast