Darkest Lariat: Difference between revisions

→‎Overview: Training mode shows no invincibility if used in the air.
(The move clangs, but doesn't rebound, so it has trample not transcendence)
(→‎Overview: Training mode shows no invincibility if used in the air.)
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Darkest Lariat consists of Incineroar rapidly performing a series of [[wikipedia:Professional wrestling attacks#Discus|discus]] [[wikipedia:Professional wrestling attacks#Lariat|lariats]]. Its early hit is powerful - even being a KO option with or without [[Revenge]] - but weakens over time with its gradually changing hitboxes. Due to the way the hitboxes work however, the move will always poke or break [[shield]]s unless the opponent [[perfect shield]]s or dodges the last hit. As a result, the move is relatively safe to use as a shield pressure tool.
Darkest Lariat consists of Incineroar rapidly performing a series of [[wikipedia:Professional wrestling attacks#Discus|discus]] [[wikipedia:Professional wrestling attacks#Lariat|lariats]]. Its early hit is powerful - even being a KO option with or without [[Revenge]] - but weakens over time with its gradually changing hitboxes. Due to the way the hitboxes work however, the move will always poke or break [[shield]]s unless the opponent [[perfect shield]]s or dodges the last hit. As a result, the move is relatively safe to use as a shield pressure tool.


It possesses [[trample]] throughout its duration, beating out many moves and thus making it a prime defensive option. It comes out on Frame 5, with invincibility on Incineroar's whole body from Frames 5-6. After this, the head and arms become invincible for a frame, before it remains on the arms until Frame 57, allowing it to completely negate weak projectiles and out-prioritize attacks without sufficient reach.  
It possesses [[trample]] throughout its duration, beating out many moves and thus making it a prime defensive option. It comes out on Frame 5, with invincibility on Incineroar's whole body from Frames 5-6, but only if used on the ground. After this, the head and arms become invincible for a frame, before it remains on the arms until Frame 57, allowing it to completely negate weak projectiles and out-prioritize attacks without sufficient reach.  


While using it, Incineroar can also move along the ground, albeit slowly, similarly to the grounded versions of [[Spinning Kong]] and [[Mach Tornado]]. Additionally, it can stall Incineroar's fall in the air while being able to move as well, making it a niche recovery option.
While using it, Incineroar can also move along the ground, albeit slowly, similarly to the grounded versions of [[Spinning Kong]] and [[Mach Tornado]]. Additionally, it can stall Incineroar's fall in the air while being able to move as well, making it a niche recovery option.