Mario Circuit: Difference between revisions

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*Karts driven by [[Toad]]s were planned to appear, probably similar to the Shy Guys' role in the same stage.
*Karts driven by [[Toad]]s were planned to appear, probably similar to the Shy Guys' role in the same stage.
*Though normally impossible to land on, jumping on top of the bridge while the stage is landing on the first bridge stop will KO the player.
*Though normally impossible to land on, jumping on top of the bridge while the stage is landing on the first bridge stop will KO the player.
*[[Chrom]] is the only character to travel to this stage in his Classic Mode route.
*{{SSBU|Chrom}} is the only character to travel to Mario Circuit in his Classic Mode route.
*Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
*Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
**If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.
**If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.
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