Natural combo: Difference between revisions
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(→List of natural combos: Added notes section.) |
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<!-- Only list moves that require multiple button presses to execute fully, not moves that simply happen to hit multiple times. --> | <!-- Only list moves that require multiple button presses to execute fully, not moves that simply happen to hit multiple times. --> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Character !! Move(s) !! Phases!! Game(s) | ! Character !! Move(s) !! Phases!! Game(s) | ||
|- | |- | ||
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| forward aerial || 3 | | forward aerial || 3 | ||
|- | |- | ||
| [[Heel Slide]] || 2 | | [[Heel Slide]] || 2<ref name="heelnoshield">In ''Ultimate'', cannot use the second hit if the move hits a shield.</ref> | ||
|- | |- | ||
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|- | |- | ||
| [[Chrom]] || [[Double-Edge Dance]] || 4 || {{GameIcon|SSBU}} | | [[Chrom]] || [[Double-Edge Dance]]<ref name="dance">All hits after the first can be tilted up or down for different effects.</ref> || 4 || {{GameIcon|SSBU}} | ||
|- | |- | ||
| rowspan=3|[[Cloud]] || neutral attack || 3 || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}} | | rowspan=3|[[Cloud]] || neutral attack || 3 || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
| [[Cross Slash]] || 3 (5 hits) | | [[Cross Slash]]<ref name="crossnowhiff">Cannot continue the combo if the move whiffs.</ref> || 3 (5 hits) | ||
|- | |- | ||
| [[Climhazzard]] || 2 (4 hits) | | [[Climhazzard]] || 2 (4 hits) | ||
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|- | |- | ||
| [[Ken]] || neutral attack || 3 || {{GameIcon|SSBU}} | | [[Ken]] || neutral attack (tapped) || 3 || {{GameIcon|SSBU}} | ||
|- | |- | ||
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| rowspan=2|[[Lucina]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}} | | rowspan=2|[[Lucina]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
| [[Dancing Blade]] || 4 | | [[Dancing Blade]]<ref name="dance"/> || 4 | ||
|- | |- | ||
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| rowspan=2|[[Marth]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}} | | rowspan=2|[[Marth]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
| [[Dancing Blade]] || 4 | | [[Dancing Blade]]<ref name="dance"/> || 4 | ||
|- | |- | ||
| rowspan=3|[[Mega Man]] || neutral attack || rowspan=3|3 || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}} | | rowspan=3|[[Mega Man]] || neutral attack || rowspan=3|3<ref name="megabuster">Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.</ref> || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
| forward tilt | | forward tilt | ||
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|- | |- | ||
| [[Rosalina]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}} | | [[Rosalina & Luma]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
| [[Roy]] || [[Double-Edge Dance]] || 4 || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}} | | [[Roy]] || [[Double-Edge Dance]]<ref name="dance"/> || 4 || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
| [[Ryu]] || neutral attack || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}} | | [[Ryu]] || neutral attack (tapped) || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
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|- | |- | ||
| rowspan=2|[[Villager]] || rowspan=2|neutral attack || 2 | | rowspan=2|[[Villager]] || rowspan=2|neutral attack || 2<ref name="villagerjab">Villager's jab has two distinct parts but can be performed indefinitely.</ref> || {{GameIcon|SSB4}} | ||
|- | |- | ||
| 2+infinite || {{GameIcon|SSBU}} | | 2+infinite || {{GameIcon|SSBU}} | ||
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| rowspan=2|[[Zero Suit Samus]] || neutral attack || 3 || rowspan=2|{{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}} | | rowspan=2|[[Zero Suit Samus]] || neutral attack || 3 || rowspan=2|{{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}} | ||
|- | |- | ||
| [[Flip Jump]] || 2 (1 hit) | | [[Flip Jump]] || 2 (1 hit)<ref name="autohit">In ''Smash 4'' and ''Ultimate'', [[Flip Jump]] will automatically activate the hit if the move ends on top of an opponent.</ref> | ||
|} | |} | ||
===Notes=== | |||
<references/> | |||
==Trivia== | ==Trivia== | ||
* [[Ganondorf]] and [[Isabelle]] are currently the only characters that lack a natural combo in all of their appearances. | * [[Ganondorf]] and [[Isabelle]] are currently the only characters that lack a natural combo in all of their appearances. |
Revision as of 09:21, July 5, 2019
A natural combo is a move composed of multiple parts; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. Despite the similar terminology, natural combos are not always combos; the sequence of attacks is not guaranteed to hit the opponent if the first hit connects due to techniques like SDI.
The term is sometimes used interchangeably with neutral attack, its most common type; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters, such as Snake, Bayonetta and Link, have natural combos using their tilts, aerials, or smashes, and some special moves, like Dancing Blade and Cross Slash, are natural combos as well.
List of natural combos
Character | Move(s) | Phases | Game(s) |
---|---|---|---|
Bayonetta | neutral attack | 5 (17 hits) | |
forward tilt | 3 | ||
forward aerial | 3 | ||
Heel Slide | 2[1] | ||
Bowser | neutral attack | 2 | |
Bowser Jr. | neutral attack | 2+infinite | |
Captain Falcon | neutral attack | 3+infinite | |
3 / 2+infinite | |||
Charizard | neutral attack | 3 | |
Chrom | Double-Edge Dance[2] | 4 | |
Cloud | neutral attack | 3 | |
Cross Slash[3] | 3 (5 hits) | ||
Climhazzard | 2 (4 hits) | ||
Corrin | neutral attack | 3 / 2+infinite | |
Daisy | neutral attack | 2 | |
Dark Pit | neutral attack | 3 / 2+infinite | |
Dark Samus | neutral attack | 2 | |
Diddy Kong | neutral attack | 3+infinite | |
3 | |||
Donkey Kong | neutral attack | 2 | |
Dr. Mario | neutral attack | 3 | |
Duck Hunt | neutral attack | 3 / 2+infinite | |
Clay Shooting | 3 | ||
Falco | neutral attack | 2+infinite | |
Blaster | infinite | ||
Fox | neutral attack | 2+infinite | |
Blaster | infinite | ||
Greninja | neutral attack | 3 / 2+infinite | |
Ice Climbers | neutral attack | 2 | |
Ike | neutral attack | 3 | |
Incineroar | neutral attack | 3 | |
Inkling | neutral attack | 3 / 2+infinite | |
Ivysaur | neutral attack | 2+infinite | |
Jigglypuff | neutral attack | 2 | |
Joker | neutral attack | 3 | |
Ken | neutral attack (tapped) | 3 | |
King Dedede | neutral attack | 2+infinite | |
King K. Rool | neutral attack | 3 | |
Kirby | neutral attack | 2+infinite | |
Link | neutral attack | 3 / 2+infinite | |
3 | |||
forward smash | 2 | ||
Little Mac | neutral attack | 3 / 2+infinite | |
Lucario | neutral attack | 3 | |
Lucas | neutral attack | 3 | |
Lucina | neutral attack | 2 | |
Dancing Blade[2] | 4 | ||
Luigi | neutral attack | 3 | |
Mario | neutral attack | 3 | |
Marth | neutral attack | 2 | |
Dancing Blade[2] | 4 | ||
Mega Man | neutral attack | 3[4] | |
forward tilt | |||
neutral aerial | |||
Meta Knight | neutral attack | infinite | |
forward tilt | 3 | ||
Mewtwo | neutral attack | 1+infinite | |
Mii Brawler | neutral attack | 2+infinite | |
Feint Jump | 2 (1 hit) | ||
Soaring Axe Kick | 2 | ||
Mii Gunner | neutral attack | 3 | |
Mii Swordfighter | neutral attack | 3 | |
Mr. Game & Watch | neutral attack | 1+infinite | |
Chef | infinite | ||
Ness | neutral attack | 3 | |
Olimar | neutral attack | 2 | |
Pac-Man | neutral attack | 3 | |
Palutena | neutral attack | 1+infinite | |
Peach | neutral attack | 2 | |
Pichu | Agility | 2 (no damage) | |
Pikachu | Quick Attack | 2 | |
Piranha Plant | neutral attack | 3 / 2+infinite | |
forward tilt | 2 | ||
Pit | neutral attack | 3 / 2+infinite | |
R.O.B. | neutral attack | 2 | |
Richter | neutral attack | 2+infinite | |
down tilt | 2 | ||
Ridley | neutral attack | 3 / 2+infinite | |
Robin | neutral attack | 3 / 2+infinite | |
Rosalina & Luma | neutral attack | 3 / 2+infinite | |
Roy | Double-Edge Dance[2] | 4 | |
Ryu | neutral attack (tapped) | 3 | |
Samus | neutral attack | 2 | |
Sheik | neutral attack | 2+infinite | |
Shulk | neutral attack | 3 | |
Air Slash | 2 | ||
Simon | neutral attack | 2+infinite | |
down tilt | 2 | ||
Snake | neutral attack | 3 | |
forward tilt | 2 | ||
Sonic | neutral attack | 3 | |
Squirtle | neutral attack | 3 | |
Toon Link | neutral attack | 3 | |
forward smash | 2 | ||
Villager | neutral attack | 2[5] | |
2+infinite | |||
Wario | neutral attack | 2 | |
Wii Fit Trainer | neutral attack | 3 | |
Wolf | neutral attack | 3 | |
Yoshi | neutral attack | 2 | |
Young Link | neutral attack | 3 / 2+infinite | |
forward smash | 2 | ||
Zelda | neutral attack | 1+infinite | |
Zero Suit Samus | neutral attack | 3 | |
Flip Jump | 2 (1 hit)[6] |
Notes
- ^ In Ultimate, cannot use the second hit if the move hits a shield.
- ^ a b c d All hits after the first can be tilted up or down for different effects.
- ^ Cannot continue the combo if the move whiffs.
- ^ Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.
- ^ Villager's jab has two distinct parts but can be performed indefinitely.
- ^ In Smash 4 and Ultimate, Flip Jump will automatically activate the hit if the move ends on top of an opponent.