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{{Main|Duck Hunt (SSB4)}} | {{Main|Duck Hunt (SSB4)}} | ||
[[File:Duck Hunt SSB4.png|thumbnail|Duck Hunt, as they appear in ''Super Smash Bros. 4''.]] | [[File:Duck Hunt SSB4.png|thumbnail|Duck Hunt, as they appear in ''Super Smash Bros. 4''.]] | ||
''Super Smash Bros. 4'' marks both the third appearance of the ''Duck Hunt'' universe, and the debut of [[Unlockable character|unlockable]] representatives for said universe. [[Masahiro Sakurai]] stated that the inclusion of playable ''Duck Hunt'' representatives was influenced by that respective game's worldwide sales numbers, and his feeling that the ''Duck Hunt'' universe had not been viable for such representation until ''SSB4''.<ref>[http://www.gamnesia.com/news/sakurai-explains-duck-hunts-inclusion-in-smash Sakurai Explains Duck Hunt's Inclusion in Smash]</ref> Like the {{uv|Ice Climber}} universe, the ''Duck Hunt'' universe's playable representatives (the hunting dog and a duck) function as a tag team that is referred to by their home game's name.<ref>[https://www.smashbros.com/en_US/blog/index.html?pageCount=2 Super Smash Blog page 2]</ref> Duck Hunt were the final [[newcomer]]s to be officially revealed. | ''Super Smash Bros. 4'' marks both the third appearance of the ''Duck Hunt'' universe, and the debut of [[Unlockable character|unlockable]] representatives for said universe. [[Masahiro Sakurai]] stated that the inclusion of playable ''Duck Hunt'' representatives was influenced by that respective game's worldwide sales numbers, and his feeling that the ''Duck Hunt'' universe had not been viable for such representation until ''SSB4''.<ref>[http://www.gamnesia.com/news/sakurai-explains-duck-hunts-inclusion-in-smash Sakurai Explains Duck Hunt's Inclusion in Smash]</ref> Like the {{uv|Ice Climber}} universe, the ''Duck Hunt'' universe's playable representatives (the hunting dog and a duck) function as a tag team that is referred to by their home game's name.<ref>[https://www.smashbros.com/en_US/blog/index.html?pageCount=2 Super Smash Blog page 2]</ref> Duck Hunt were the final ''Smash 4'' base game [[newcomer]]s to be officially revealed. | ||
Three of Duck Hunt's [[special move]]s also reference other "Light Gun Series" games contemporary to their home game. Their neutral special involves a tin can from the "Trick Shot" game mode | Three of Duck Hunt's [[special move]]s also reference other "Light Gun Series" games contemporary to their home game. Their neutral special involves a tin can from the "Trick Shot" game mode in ''[[wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''; their down special involves the gunmen from the NES game ''{{s|wikipedia|Wild Gunman}}''; and their [[Final Smash]] collectively involves a flock of ducks from ''Duck Hunt'', the cardboard cutouts from the ''Hogan's Alley'', and the gunmen from ''Wild Gunmen''. Outside of these moves, their smash attacks also make use of the {{s|wikipedia|NES Zapper}}. | ||
Duck Hunt are currently ranked 30th out of 55 on the [[tier list]], placing them at the top of the D tier, and rendering them the highest ranking mid-tier characters. Duck Hunt's projectiles make them capable at stage control and zoning, with [[Trick Shot]] being the most useful due to its remote controllable property. They also have a good air game, as their sweetspotted neutral aerial, up aerial and sweetspotted back aerial are capable KOing options, while their forward aerial is useful for [[edge-guarding]] and spacing. However, their KO potential is very inconsistent, due to having a very small number of KOing options and because of their smash attacks' very awkward hitbox placements making them liable to fail at landing all of their hits. | Duck Hunt are currently ranked 30th out of 55 on the [[tier list]], placing them at the top of the D tier, and rendering them the highest ranking mid-tier characters. Duck Hunt's projectiles make them capable at stage control and zoning, with [[Trick Shot]] being the most useful due to its remote controllable property. They also have a good air game, as their sweetspotted neutral aerial, up aerial and sweetspotted back aerial are capable KOing options, while their forward aerial is useful for [[edge-guarding]] and spacing. However, their KO potential is very inconsistent, due to having a very small number of KOing options and because of their smash attacks' very awkward hitbox placements making them liable to fail at landing all of their hits. |
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