Super Smash Bros. Ultimate

Banjo & Kazooie (SSBU): Difference between revisions

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*At the end of Banjo & Kazooie's reveal trailer, they are seen slowly walking up to [[Food]] next to an asleep giant {{SSBU|Ivysaur}}, then consuming it and running away. This is a reference to an event in ''Banjo-Tooie'', where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
*At the end of Banjo & Kazooie's reveal trailer, they are seen slowly walking up to [[Food]] next to an asleep giant {{SSBU|Ivysaur}}, then consuming it and running away. This is a reference to an event in ''Banjo-Tooie'', where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
*They are the only third party characters who fight as a team.
*They are the only third party characters who fight as a team.
*Not counting ports and cameos, , this marks the first physical appearance of Banjo and Kazooie in almost a decade, since the Xbox 360 version of ''Sonic & Sega All-Stars Racing'', released in 2010.
*Not counting ports and cameos, this marks the first physical appearance of Banjo and Kazooie in almost a decade, since the Xbox 360 version of ''Sonic & Sega All-Stars Racing'', released in 2010.
**Their inclusion in ''Ultimate'' marks their first physical appearance on a Nintendo console since ''Banjo-Pilot'', released in 2005.
**Their inclusion in ''Ultimate'' marks their first physical appearance on a Nintendo console since ''Banjo-Pilot'', released in 2005.
*Due to the fact that Rare was once owned by Nintendo, Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character ({{SSBU|Diddy Kong}} and {{SSBU|King K. Rool}}). Banjo, in fact, debuted within the ''Donkey Kong'' franchise in ''Diddy Kong Racing'', although Kazooie was not yet created.
*Due to the fact that Rare was once owned by Nintendo, Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character ({{SSBU|Diddy Kong}} and {{SSBU|King K. Rool}}). Banjo, in fact, debuted within the ''Donkey Kong'' franchise in ''Diddy Kong Racing'', although Kazooie was not yet created.

Revision as of 14:41, June 11, 2019

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This article is about Banjo and Kazooie's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Banjo & Kazooie.
Banjo & Kazooie
in Super Smash Bros. Ultimate
Banjo & Kazooie
Official symbol for the Banjo-Kazooie series.
Universe Banjo-Kazooie
Availability Downloadable
Final Smash The Mighty Jinjonator
Banjo & Kazooie (SSBU)
Banjo-Kazooie are Raring to Go!
—Introduction Tagline

Banjo & Kazooie (バンジョー&カズーイ, Banjo & Kazooie), formatted as Banjo-Kazooie in their reveal trailer, are playable characters in Super Smash Bros. Ultimate. They were announced alongside the Hero during the E3 Nintendo Direct on June 11th, 2019 as the fourth DLC character and are the third downloadable character for the Fighters Pass. Banjo & Kazooie are classified as Fighter #73.

Both characters are voiced by Chris Sutherland, using voice clips directly taken from Banjo-Kazooie and Banjo-Tooie.

Attributes

  • Their design is based on their original, more rounded appearance from Banjo-Kazooie and Banjo-Tooie, but now with detailed fur, feathers, and larger eyes.
  • They use various abilities from their home series, namely the two aforementioned games:
    • Talon Trot, which appears to be their dash.
    • Egg Shot
    • Egg Lay, including normal eggs and grenade eggs. The grenades can be picked up as items.
    • Breegull Blaster
    • Wonderwing
    • Breegull Bash, which appears to be their forward smash.
    • Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Jump Pad below them. Does not appear to put them in helpless.
  • A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe from Banjo-Kazooie.
  • A lunging peck down tilt. Appears to be a pseudo-crawl.
  • Three consecutive pecks for their back aerial, resembling the Rat-a-tat Rap.
  • Their Final Smash is the Jinjonator, from the final battle in Banjo-Kazooie.

Reveal trailer

Gallery

Trivia

  • Their reveal trailer is similar to King K. Rool's trailer, where King Dedede uses a costume to fake out the Kongs, only to be attacked by the real King K. Rool. In this case, while K. Rool was with the Kongs, Duck Hunt use a costume to fake them out, only for them to get attacked by the real Banjo and Kazooie.
    • Their reveal trailer also references the ending of their original game; the duo summon the Jinjonator to send King K. Rool crashing into the ground to be buried by a large boulder, the same fate met by Gruntilda.
    • The opening part is nearly identical, with the only difference being the addition of the Kongs and King K. Rool to the hand-drawn section.
  • Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Donkey Kong series with Donkey Kong Country, the setting of their reveal trailer.
  • At the end of Banjo & Kazooie's reveal trailer, they are seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in Banjo-Tooie, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
  • They are the only third party characters who fight as a team.
  • Not counting ports and cameos, this marks the first physical appearance of Banjo and Kazooie in almost a decade, since the Xbox 360 version of Sonic & Sega All-Stars Racing, released in 2010.
    • Their inclusion in Ultimate marks their first physical appearance on a Nintendo console since Banjo-Pilot, released in 2005.
  • Due to the fact that Rare was once owned by Nintendo, Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the Donkey Kong franchise in Diddy Kong Racing, although Kazooie was not yet created.
  • Banjo and Kazooie are the first playable third-party characters to originate outside of Japan.
  • Their stock icon is similar to the pose they make on the cover art of Banjo-Kazooie: Nuts and Bolts.