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User talk:Ray001: Difference between revisions
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Hey Ray, just remember to use the "show preview" button when editing. We don't want rapid-fire edits clogging up the recent changes column, okay? Thanks! [[File:SonicSpeed48ChristmasSig4.png|17px]][[User:SonicSpeed48|<span style="color: red;">'''Sonic'''</span>]], [[User talk:SonicSpeed48|<span style="color: darkgreen;">'''the Cheerful Speedster'''</span>]][[File:ChristmasTimeTigger.png|17px]] 21:56, 1 December 2018 (EST) | Hey Ray, just remember to use the "show preview" button when editing. We don't want rapid-fire edits clogging up the recent changes column, okay? Thanks! [[File:SonicSpeed48ChristmasSig4.png|17px]][[User:SonicSpeed48|<span style="color: red;">'''Sonic'''</span>]], [[User talk:SonicSpeed48|<span style="color: darkgreen;">'''the Cheerful Speedster'''</span>]][[File:ChristmasTimeTigger.png|17px]] 21:56, 1 December 2018 (EST) | ||
== Luigi Cyclone bug == | |||
Regardless of whether or not you think it was a nerf, the patch to Luigi Cyclone should be listed as a bugfix, as it is convention to do so for the sake of accuracy. The bug was made possible by exploiting the ability for the properties of Luigi Cyclone to be modified slightly when entering the air, and as soon as it was discovered it was removed in the following patch. Also please have a read of [[SW:1RV]] and [[Template:bugfix]]. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 13:10, June 1, 2019 (EDT) | |||
:The problem with that is that arguably almost any change could be considered a bugfix with that policy. Like, all the "connect more reliably" changes would be bugfixes, right? Or the change to Kirby. Where would you draw the line? It'd make so much more sense to use "bugfix" exclusively for game crashes and visual glitches because this causes the use to be super subjective.... [[User:Ray001|Ray001]] ([[User talk:Ray001#top|talk]]) 13:27, June 1, 2019 (EDT) | |||
::In my opinion, the main difference between a "buff/nerf" and a "bugfix" is whether the old behaviour was clearly wrong, rather than simply designed badly. Generally this means that most hitbox edits are not bugfixes, because there's nothing technically incorrect with a move not linking well. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Engineer 13:51, June 1, 2019 (EDT) | |||
:::I guess that makes sense. It's still a little subjective what counts as "clearly wrong", but I won't dwell on it. So the Kirby change would definitely count as a bugfix in that case though, right? [[User:Ray001|Ray001]] ([[User talk:Ray001#top|talk]]) 14:23, June 1, 2019 (EDT) |
Latest revision as of 13:23, June 1, 2019
Your most recent edits[edit]
Hey Ray, just remember to use the "show preview" button when editing. We don't want rapid-fire edits clogging up the recent changes column, okay? Thanks! Sonic, the Cheerful Speedster
21:56, 1 December 2018 (EST)
Luigi Cyclone bug[edit]
Regardless of whether or not you think it was a nerf, the patch to Luigi Cyclone should be listed as a bugfix, as it is convention to do so for the sake of accuracy. The bug was made possible by exploiting the ability for the properties of Luigi Cyclone to be modified slightly when entering the air, and as soon as it was discovered it was removed in the following patch. Also please have a read of SW:1RV and Template:bugfix. Alex the Jigglypuff trainer 13:10, June 1, 2019 (EDT)
- The problem with that is that arguably almost any change could be considered a bugfix with that policy. Like, all the "connect more reliably" changes would be bugfixes, right? Or the change to Kirby. Where would you draw the line? It'd make so much more sense to use "bugfix" exclusively for game crashes and visual glitches because this causes the use to be super subjective.... Ray001 (talk) 13:27, June 1, 2019 (EDT)
- In my opinion, the main difference between a "buff/nerf" and a "bugfix" is whether the old behaviour was clearly wrong, rather than simply designed badly. Generally this means that most hitbox edits are not bugfixes, because there's nothing technically incorrect with a move not linking well. Toomai Glittershine
The Engineer 13:51, June 1, 2019 (EDT)
- In my opinion, the main difference between a "buff/nerf" and a "bugfix" is whether the old behaviour was clearly wrong, rather than simply designed badly. Generally this means that most hitbox edits are not bugfixes, because there's nothing technically incorrect with a move not linking well. Toomai Glittershine