Jump-canceled grab: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 5: Line 5:
JC'd grabbing does not work in the original [[SSB]].  
JC'd grabbing does not work in the original [[SSB]].  


[[Category:Moves]]
[[Category:Techniques (SSBM)]]

Revision as of 16:44, April 5, 2007

A Jump-canceled grab (abbreviated "JC'd grab") can be performed by jump-canceling a run or dash with a grab, by pressing Z or L/R and A while still in the jumping animation. The character performs the standing grab animation while sliding forward slightly (depending on traction). For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs.

Jump-Canceled grabs have slightly larger hitboxes than standard (though still smaller than actual dash-) grabs, and are primarily used in chain-grabs with throws of forward trajectory (such as Captain Falcon's down throw) or involving enemy DI (such as Mr. Game & Watch's up throw chain grab.

JC'd grabbing does not work in the original SSB.