Jump-canceled grab: Difference between revisions
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JC'd grabbing does not work in the original [[SSB]]. | JC'd grabbing does not work in the original [[SSB]]. | ||
[[Category: | [[Category:Techniques (SSBM)]] |
Revision as of 16:44, April 5, 2007
A Jump-canceled grab (abbreviated "JC'd grab") can be performed by jump-canceling a run or dash with a grab, by pressing Z or L/R and A while still in the jumping animation. The character performs the standing grab animation while sliding forward slightly (depending on traction). For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs.
Jump-Canceled grabs have slightly larger hitboxes than standard (though still smaller than actual dash-) grabs, and are primarily used in chain-grabs with throws of forward trajectory (such as Captain Falcon's down throw) or involving enemy DI (such as Mr. Game & Watch's up throw chain grab.
JC'd grabbing does not work in the original SSB.