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(was the max needed? bwt, it doesn't stop in SSBB) |
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The '''Heart Container''' ({{ja|ハートのうつわ}}, ''hāto no utsuwa'') is an [[item]] that will reduce the [[damage]] of the character who picks it up. In ''[[Super Smash Bros.]]'', the Heart Container reduces a character's damage to 0%, but in ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', it only recovers 100% | The '''Heart Container''' ({{ja|ハートのうつわ}}, ''hāto no utsuwa'') is an [[item]] that will reduce the [[damage]] of the character who picks it up. In ''[[Super Smash Bros.]]'', the Heart Container reduces a character's damage to 0%, but in ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', it only recovers 100%. In the original and Melee, a player cannot take any damage for the short amount of time that the heart spends replenishing health. In Brawl, any damage recieved will be subtracted from 100% and it will still heal the player. | ||
The Heart Container is a recurring item from the [[The Legend of Zelda (universe)|Zelda series]] that first appeared in ''[[The Legend of Zelda]]'' for the [[Nintendo Entertainment System]]. They are usually obtained by defeating a boss, although in most games, collecting fragments of Heart Containers will yield a full Heart Container. When [[Link]] obtains one, his health is increased by adding one heart to his life meter. | The Heart Container is a recurring item from the [[The Legend of Zelda (universe)|Zelda series]] that first appeared in ''[[The Legend of Zelda]]'' for the [[Nintendo Entertainment System]]. They are usually obtained by defeating a boss, although in most games, collecting fragments of Heart Containers will yield a full Heart Container. When [[Link]] obtains one, his health is increased by adding one heart to his life meter. |