Super Smash Bros. Ultimate

Gun / Gun Special: Difference between revisions

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Pressing the special button causes Joker to fire his gun once, and he will continually fire if the special button is pressed multiple times. Holding the special button down also causes him to continually fire the gun, but the rate of fire will not be as fast as it can be with repeated presses.
Pressing the special button causes Joker to fire his gun once, and he will continually fire if the special button is pressed multiple times. Holding the special button down also causes him to continually fire the gun, but the rate of fire will not be as fast as it can be with repeated presses.


Joker can perform a quick, [[roll]]-like dodge while firing by pressing either left or right on the control stick while firing straight forwards. If four dodges are used without ceasing fire, Joker loses the ability to dodge until he stops using the gun. These dodges have fewer invulnerability frames than a standard roll. Pressing up on the control stick will instead allow Joker to jump while firing downwards.
Joker can perform a quick, [[roll]]-like dodge while firing by pressing either left or right on the control stick while firing straight forwards. If four dodges are used without ceasing fire, Joker loses the ability to dodge until he stops using the gun. These dodges have fewer invulnerability frames than a standard roll. Pressing up on the control stick or the jump button will instead allow Joker to jump while firing downwards.


All of this functionality is retained if the gun is used in the air, and Joker also gains two new options. By holding down while firing in the air, or by jumping while firing on the ground, Joker performs a corkscrewing series of shots directly below himself. By instead pressing up, Joker will spin while constantly firing his gun in a circle around him until he lands, offering greater coverage but less concentrated power than either of the other two styles.
All of this functionality is retained if the gun is used in the air, and Joker also gains two new options. By holding down while firing in the air, or by jumping while firing on the ground, Joker performs a corkscrewing series of shots directly below himself. By instead pressing up, Joker will spin while constantly firing his gun in a circle around him until he lands, offering greater coverage but less concentrated power than either of the other two styles.

Revision as of 12:44, May 13, 2019

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This article is about Joker's neutral special move. For other guns, see List of guns.
Gun/Gun Special
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Joker using Gun and Gun Special.
User Joker
Universe Persona
Fires a gun forward. While Arsene is active, the power and number of shots that can be fired increases.
—Description from Ultimate's Move List

Gun (ガン, Gun) is Joker's neutral special move in Super Smash Bros. Ultimate.

Overview

Pressing the special button causes Joker to fire his gun once, and he will continually fire if the special button is pressed multiple times. Holding the special button down also causes him to continually fire the gun, but the rate of fire will not be as fast as it can be with repeated presses.

Joker can perform a quick, roll-like dodge while firing by pressing either left or right on the control stick while firing straight forwards. If four dodges are used without ceasing fire, Joker loses the ability to dodge until he stops using the gun. These dodges have fewer invulnerability frames than a standard roll. Pressing up on the control stick or the jump button will instead allow Joker to jump while firing downwards.

All of this functionality is retained if the gun is used in the air, and Joker also gains two new options. By holding down while firing in the air, or by jumping while firing on the ground, Joker performs a corkscrewing series of shots directly below himself. By instead pressing up, Joker will spin while constantly firing his gun in a circle around him until he lands, offering greater coverage but less concentrated power than either of the other two styles.

If Arsene is present, the attack is upgraded to Gun Special (ガンスぺシャル, Gun Special), and Joker will fire three bullets with each shot when firing straight forwards. The other two methods of firing become stronger, as well.

Much like Bayonetta's Bullet Arts, the bullets are not projectiles, but rather indirect attacks with large disjointed hitboxes. As such, they cannot be reflected or blocked by the shields of all versions of Link. Unlike Bullet Arts, these bullets can actually cause flinching.

Gundashing

Joker executing a simple Gundash. This was executed through using the Gun shortly after executing a Short Hop, which is considered to be the best execution method for beginners.

There's a unique tech with Joker's Gun which involves landing while executing a forward or backward dodge with it. This is known as a Gundash. Through this, Joker will slide a long distance, akin to a wavedash. The distance of a Gundash can vary, mainly depending on the player's timing. The later the dodge is performed, the longer the dash will be, just like how Wavedashing works.

The applications with this are somewhat limited due to how long it takes to pull off, but it's very useful when executed in the right circumstances. For example, it can be used in a way akin to a ledgedash would be in Melee, allowing for Joker to have increased options to use if he's being oppressed on the ledge. On the flip side, Gundashing to the ledge is also very possible to set up for an edgeguard. Gundashing close to the ledge and then using the Jump option to rain bullets on the opponent for a gimp is also a very powerful option in this respect.

Outside of setting up for ledge options, Gundashing can also be used to press advantage by using its properties to slide while using attacks or increase Joker's general speed even further. Holding B will keep Joker using the Gun, meaning all the options it provides are also still available. As a result, Gundashing close and using another Bullet can potentially set up for a tech situation or perform a lock

Origin

Joker using a gun in battle in Persona 5

Guns are a class of weapon used in Persona 5. In the original game, party members can pull out their gun during their turn in a battle, and fire it as many times as they wish until the current magazine runs out. However, they have a limited supply of ammunition and cannot restore it without either using rare items or leaving the current Palace (or Mementos, as the case may be).

Joker uses semi-automatic pistols, while the other members of the Phantom Thieves use different types of firearms. While they are actually realistic models and not genuine guns, the nature of the Metaverse allows them to function as if they were real.

Joker's acrobatic maneuvers when using Gun is likely a reference to the Down Shot special attack he can learn from Confidant Oda Shinya, an elementary schooler who is a light gun game prodigy. The animation for Down Shot shows Joker gracefully dodging and leaping into the air while firing at the enemy.

Gun Special is a reference to the other skills that Joker can learn from Shinya. Down Shot shows Joker firing his gun three times in a row, downing the enemy. Upon reaching Rank 10 of the Confidant, Joker learns the Oda Special, a skill that allows his bullets to ignore an enemy's resistances.

The gun Joker uses is his initial gun in Persona 5. Referred to in-game as the Tkachev, it is based off the Type 54, a Chinese copy of the Tokarev TT-33.

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