Mr. Game & Watch (SSBM): Difference between revisions
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*Predictable recovery, has trouble sweet-spotting the edge | *Predictable recovery, has trouble sweet-spotting the edge | ||
*Has a very poor roll and sidestep, crippling his defensive game | *Has a very poor roll and sidestep, crippling his defensive game | ||
*Head is exposed during | *Head is exposed during shielding, allowing for [[Shield stab|shield stabbing]] | ||
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Revision as of 17:46, February 5, 2007
- Even though the page's title appears as "Mr. Game & Watch", it is accessible at Mr. Game & Watch (SSBM).
Mr. Game & Watch is a character in Super Smash Bros. Melee. His first appearance was in the Game & Watch Series (1980), created by Gunpei Yokoi. However, he wasn't given a name until SSBM, and his obscurity took many by surprise.
Mr. Game & Watch is unlocked by clearing Target Test with all twenty five characters, beating classic and adventure with all characters (regular and hidden), or, alternatively, by playing 1,000 VS. Matches.
Clearing Classic Mode with Mr. Game & Watch will unlock Flat Zone, a level that takes place in a giant Game & Watch.
Pros & Cons
Pros
- Small and can crouch under projectiles
- Has many strong killers
- Can chain throw with each of his throws
- Can combo characters fairly well
- Huge vertical recovery distance
- High range and large hitbox on many of his attacks (for example, his neutral aerial has higher range than any other nair)
- Can perform The Kamikaze Glitch
Cons
- Very light weight, thus is able to be killed easily
- Can be comboed fairly easily
- Predictable recovery, has trouble sweet-spotting the edge
- Has a very poor roll and sidestep, crippling his defensive game
- Head is exposed during shielding, allowing for shield stabbing