Rebellion Gauge: Difference between revisions
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The '''Rebellion Gauge''' is | The '''Rebellion Gauge''' is {{SSBU|Joker}}’s [[fighter ability]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== |
Revision as of 13:12, May 5, 2019
The Rebellion Gauge is Joker’s fighter ability in Super Smash Bros. Ultimate.
Overview
The Rebellion Gauge is a gray meter with a black frame, which is present next to Joker's portrait at all times. By default, it has a red splash around it, but if the match is in Mementos and Persona 3 or Persona 4 music is playing, the splash's color changes to dark blue or yellow, respectively. As the Rebellion Gauge fills, the gray is replaced with pink.
The Rebellion Gauge slowly fills over time, but can be more efficiently filled by (in increasing order of effectiveness): one of Joker's teammates being KO'd, one of Joker's teammates being attacked, Joker himself being attacked (which causes a spark matching the color of the splash at the right end of the Gauge), and Joker being attacked while using Rebel's Guard.
When the meter is filled, Arsene is summoned and the Rebellion Gauge turns cyan with blue flames behind it. Arsene remains active to boost Joker's abilities until the Rebellion Gauge runs out, which takes 30 seconds. Taking damage causes larger portions to be removed. Once the Rebellion Gauge depletes fully, Arsene leaves Joker and the meter resets to its default state. Joker is invincible during the time Arsene arrives and leaves the field.
If Joker is KO'd at any point, the Rebellion Gauge is reset to 20%. This happens regardless of how filled the gauge was prior.
Several instances can temporarily halt the depletion of the activated Rebellion Gauge. These include:
- Joker getting stunned by his shield being broken or a Deku Nut being used on him.
- Entering any cannon, such as:
- The Barrel Cannon on Kongo Jungle (SSB) or Kongo Falls.
- The cannons in The Great Cave Offensive.
- The cannons in a Stage Builder level.
- Getting trapped in a barrel in Wrecking Crew.
- Using a Bullet Bill.
Technical Data
The Rebellion Gauge fills in units, calculated by 1.3 * the damage Joker receives throughout the battle if he is hit. For example, if Joker takes a Jab from King K. Rool in 1v1 (which deals 3%), the gauge will fill by 3.9 Units. Taking around 76.92% (the actual calculation for this, 100 divided by 1.3, results in a very long number) will give enough units for Arsene every time. It will also passively generate units, at 0.00925 per Frame. In a more readable format, it fills at 1.11 Units every 2 seconds, meaning 3 minutes will provide Joker with enough units to summon Arsene guaranteed as well.
When the Rebellion Gauge reaches 100 Units, Arsene will appear for 30 seconds, or 720 frames. If Joker is hit during this time period, the Rebellion Gauge will decrease by 12* the Damage received, only this time in frames rather than units (to calculate in seconds, divide the result by 60). If we bring up the aforementioned King K. Rool and say he does an Up Throw, dealing 19.2% in 1v1, Joker will lose 3.92 seconds, or 230.4 frames.
If Joker is KO'd at any point, the meter will reset at 20 Units regardless of how filled it was beforehand.